wolf37 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) Ypsyhe's Atlas of Snowy Hyperthermia Spells Type Level a - Foxfire Conjuration/Fire 1 b - Volatile Blastmotes Fire/Translocation 3 c - Rimeblight Ice/Necromancy 7 d - Ignition Fire 8 (unseen) (59, 37, D) the +5 glaive "Dani" {holy, Str+2} Str+2: It affects your strength (+2). (unseen) (60, 36, D) a book of Maladies (60, 37, D) a +1 scimitar of freezing (unseen) (61, 0, D) a +2 ring mail of willpower (61, 8, D) a +2 leather armour of poison resistance (61, 26, D) a +1 mace of protection (61, 27, D) a basilisk corpse (61, 36, D) a staff of air (unseen) (61, 37, D) 4 scrolls of enchant armour (62, 0, D) a +1 buckler of protection (62, 1, D) 3 large rocks a +0 giant club a +3 war axe of freezing an ogre corpse (skeletalised by now) (62, 2, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (62, 16, D) a +0 great mace of protection (62, 19, D) a river rat corpse (62, 36, D) the Vademecum on the Boreal Singularity Spells Type Level a - Freeze Ice 1 b - Momentum Strike Conjuration/Translocation 2 c - Vhi's Electric Charge Translocation/Air 4 (unseen) (62, 37, D) the +2 scale mail "Foasoenk" {rC++ rN+ Str+3} Str+3: It affects your strength (+3). rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (63, 0, D) the +10 flail of Atipieli {drain, +Blink rN+} rN+: It protects you from negative energy. +Blink: It lets you blink. (63, 1, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (63, 16, D) a +2 sling of draining (63, 17, D) a staff of death (unseen) (63, 19, D) a river rat corpse (63, 26, D) a staff of fire (63, 27, D) a staff of air a komodo dragon corpse (63, 28, D) a cane toad corpse (63, 36, D) a +2 mace of holy wrath (unseen) (63, 37, D) the ring "Nucic" {Ice Fly rN+++ Dex-2 SInv} [ring of ice] Ice: It enhances your ice magic. Dex-2: It affects your dexterity (-2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. Fly: It grants you flight. (unseen) (64, 17, D) a staff of earth (unseen) (64, 20, D) a river rat corpse (64, 26, D) the +3 leather armour of Evoutz {rElec Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. (64, 28, D) a water moccasin corpse (65, 28, D) a wolf corpse (66, 29, D) a wolf corpse (68, 0, D) a staff of fire (69, 0, D) the +1 leather armour of Farfalle {rCorr Dex-3 Stlth+} Dex-3: It affects your dexterity (-3). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (69, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (69, 3, D) a +0 dire flail a +0 animal skin an ogre corpse (skeletalised by now) (69, 36, D) a ring of see invisible (70, 9, D) a scarf of harm (unseen) (70, 16, D) a +0 dire flail (70, 36, D) a +2 quick blade of freezing (unseen) (70, 37, D) the staff "Orb Guardian's Regret" {rElec rN+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 8, D) a +0 spectral quarterstaff (71, 16, D) a +0 hand axe (still there?) a +0 hand axe of draining (still there?) (71, 17, D) a +2 war axe of electrocution (still there?) 4 potions of heal wounds (still there?) a naga corpse (skeletalised by now) (still there?) (71, 29, D) a +0 morningstar a +0 robe (71, 37, D) a +7 chain mail of ponderousness (72, 8, D) a +3 leather armour of cold resistance (72, 9, D) the +3 shortbow "Fakag" {antimagic, rElec} rElec: It insulates you from electricity. (unseen) (72, 36, D) a +2 leather armour of fire resistance (73, 1, D) a +2 heavy broad axe (unseen) (73, 2, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (73, 17, D) a +2 plate armour of willpower (73, 36, D) a staff of death (73, 37, D) a granite talisman (74, 2, D) a +0 dagger a +0 robe (74, 25, D) a +6 long sword a +0 robe