wolf37

the Dungeon
(3, 2, D)
  a +5 triple sword
  a +5 great sword
  a +5 double sword
  a +5 demon blade
(3, 3, D)
  a +5 lajatang
(3, 4, D)
  a +5 sling
  a +5 longbow
  a +5 orcbow
  a +5 shortbow
  a +5 triple crossbow
  a +5 arbalest
  a +5 hand cannon
(4, 2, D)
  a +5 quick blade
  a +5 rapier
  a +5 dagger
(4, 3, D)
  a +5 giant spiked club
  a +5 giant club
  a +5 great mace
  a +5 demon whip
(4, 4, D)
  a +5 bardiche
  a +5 demon trident
(4, 5, D)
  a +5 executioner's axe
  a +5 battleaxe
  a +5 broad axe
(4, 7, D)
  an orb of mayhem
  an orb of guile
  a +3 tower shield
  a +3 kite shield
  a +3 buckler
(4, 8, D)
  a +5 crystal plate armour
  +5 golden dragon scales
  +5 shadow dragon scales
  +5 storm dragon scales
  +5 ice dragon scales
  +5 fire dragon scales
  a +5 plate armour
(10, 0, D)
  the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv}
    Acc+∞:      It never misses its target.
    SInv:       It lets you see invisible.
  the +10 dark maul {heavy}
  the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr}
    rElec:      It insulates you from electricity.
    Will+:      It increases your willpower.
    -Cast:      It prevents spellcasting.
    -Tele:      It prevents most forms of teleportation.
    rCorr:      It protects you from acid and corrosion.
  the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}
    Loud:       It is deafeningly noisy when blocking attacks.
    EV-5:       It affects your evasion (-5).
    rN+:        It protects you from negative energy.
    Will+:      It increases your willpower.
    rCorr:      It protects you from acid and corrosion.
  the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv}
    Mesm:       Its wielder is mesmerised by any visible foes, and it cannot be
    unequipped while any foes are visible.
    SInv:       It lets you see invisible.
    Fly:        It grants you flight.
    ^Drain:     It drains your maximum health when unequipped.
(10, 4, D)
  a serpent talisman
  a blade talisman
  a maw talisman
  a beast talisman
(11, 0, D)
  the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++}
    rFlCloud:   It grants immunity to clouds of flame.
    rF++:       It greatly protects you from fire.
  the +6 shillelagh "Devastator" {shatter}
  the +11 plutonium sword {^Contam Stlth-}
    ^Contam:    It causes magical contamination when unequipped.
    Stlth-:     It makes you less stealthy.
  the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}
    AC+3:       It affects your AC (+3).
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    rPois:      It protects you from poison.
  the +9 sword of Zonguldrok {reap}
  the +13 scythe of Curses {drain, curses, ^Drain}
    ^Drain:     It drains your maximum health when unequipped.
  the +9 sword of Power {lifebolt}
  the +7 mace of Variability {chaos, chaos arc}
  the +11 Singing Sword {sonic wave}
  the +8 storm bow {elec, penet}
(73, 1, D)
  a +3 flail of holy wrath
  (unseen)
(75, 1, D)
  the Vellum of Bewitching Venom
    Spells                            Type                      Level
     a - Inner Flame                   Hexes/Fire                    3
     b - Dimensional Bullseye          Hexes/Translocation           4
     c - Fulsome Fusillade             Conjuration/Alchemy           8
  (unseen)