wolf37 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) a +2 leather armour of fire resistance (49, 37, D) a +2 hand axe of venom (unseen) (50, 36, D) a +0 halberd (50, 37, D) the +5 whip "Oquqirioq" {venom, *Noise rPois rN++} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. *Noise: It may make a loud noise when swung. (unseen) (51, 36, D) a +3 leather armour of cold resistance (51, 37, D) the staff "Vautiam" {rElec Str+5 Int+3 Ice Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (52, 37, D) a book of Unlife (53, 36, D) a +3 leather armour of fire resistance (53, 37, D) a staff of earth (unseen) (54, 36, D) a +3 sling of flaming (unseen) (57, 38, D) a rime drake corpse (58, 39, D) a rime drake corpse (59, 37, D) the +12 chain mail "Pamal" {Str+5 Int-2 Dex+3} Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). (60, 37, D) the +3 morningstar of Xiplehebu {flame, rC++ Dex+3} Dex+3: It affects your dexterity (+3). rC++: It greatly protects you from cold. (61, 26, D) the +6 battleaxe of Strategic Superiority {drain, rPois Int+3 Dex-2 Stlth+} Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). rPois: It protects you from poison. Stlth+: It makes you more stealthy. (61, 36, D) a +0 quarterstaff of speed (61, 40, D) a hydra corpse (62, 1, D) a +0 dagger of draining (62, 2, D) a +0 robe a +0 hand axe (62, 9, D) the +1 helmet of the Longan {Rampage +Inv Int+3} Int+3: It affects your intelligence (+3). +Inv: It lets you turn invisible. Rampage: It bestows one free step when moving towards enemies. (62, 16, D) a staff of alchemy (62, 17, D) a staff of cold (62, 26, D) a +1 rapier of speed (62, 27, D) a +6 long sword of holy wrath (62, 36, D) a +0 ring mail of poison resistance (63, 8, D) a dragon-blood talisman (63, 16, D) a staff of cold (63, 17, D) a +0 spear a +2 ring mail of fire resistance a spriggan corpse (skeletalised by now) (63, 18, D) a black bear corpse (skeletalised by now) (63, 29, D) a +0 great sword a +0 robe (63, 36, D) a +0 dire flail of venom (64, 16, D) the +0 scale mail of Uti Geh {rN+} rN+: It protects you from negative energy. (64, 17, D) the +1 helmet of the Dropbear {rElec rPois MP+8} rElec: It insulates you from electricity. rPois: It protects you from poison. MP+8: It affects your magic capacity (+8). (64, 27, D) a +2 plate armour of cold resistance (64, 28, D) a +4 scimitar a +0 robe (65, 18, D) a wolf corpse (skeletalised by now) (65, 26, D) a +0 falchion of flaming (66, 3, D) a +0 trident 2 boomerangs (67, 0, D) a +4 falchion of holy wrath (67, 1, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 0, D) a +1 shortbow of freezing (69, 1, D) a +0 trident a boomerang (69, 7, D) an adder corpse (skeletalised by now) (69, 36, D) a staff of fire (unseen) (70, 37, D) a +3 morningstar of draining (71, 7, D) an adder corpse (skeletalised by now) (71, 11, D) an adder corpse (skeletalised by now) (71, 16, D) a dragon-blood talisman (71, 18, D) a +0 shortbow a +0 orcbow (71, 26, D) a staff of conjuration (71, 27, D) a +0 quarterstaff of speed (71, 28, D) a +0 long sword a +0 robe (71, 36, D) a +1 chain mail of fire resistance (71, 37, D) a +2 short sword of holy wrath (72, 8, D) a staff of cold (unseen) (72, 9, D) a +0 shortbow of flaming (unseen) (72, 11, D) a ball python corpse (skeletalised by now) (72, 17, D) 3 large rocks a staff of air (72, 26, D) a +0 leather armour of fire resistance (72, 27, D) the +2 quarterstaff of Watchfulness {holy, Int+3} Int+3: It affects your intelligence (+3). (72, 36, D) the +9 sling of Frustration {heavy, rPois rN++ rCorr Str-2} Str-2: It affects your strength (-2). rPois: It protects you from poison. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (73, 16, D) a +0 trident a wand of mindburst (8) a merfolk corpse (skeletalised by now) (73, 17, D) a +0 trident (still there?) a +2 long sword of protection (still there?) a merfolk corpse (skeletalised by now) (still there?) (73, 19, D) a +0 orcbow (73, 27, D) a +4 ring mail of willpower (73, 37, D) a +0 plate armour of positive energy (75, 1, D) a +4 hand axe of electrocution (unseen)