Seeded DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 11998316290740327981 (custom seed) 18 wolf37 the Conjurer (level 2, 13/13 HPs) Began as a Vine Stalker Conjurer on Oct 31, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:51 (345 turns). wolf37 the Conjurer (Vine Stalker Conjurer) Turns: 345, Time: 00:00:52 Health: 13/13 AC: 2 Str: 9 XL: 2 Next: 70% Magic: 2/6 EV: 11 Int: 18 God: Gold: 81 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of wizardry HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit, wizardry (x1) @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of wizardry (left hand) Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic f - a potion of heal wounds {unknown} Skills: + Level 1.9 Dodging + Level 2.9 Stealth + Level 2.5 Spellcasting + Level 4.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 1% 2 Fulminant Prism Conj/Alch 4% 3d5 28% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 (: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History A bat and a kobold come into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. The bat is severely wounded. The bat hits you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - bat Aim: a bat (lava, severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - ball python Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! The kobold throws a stone. The stone misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (100% to hit) The magic dart hits the kobold. You kill the kobold! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - you Okay, then. Found a faded altar of an unknown god. You see here a ball python corpse. You see here a bat corpse. Found an orange potion. Why would you want to do that? There is a faded altar of an unknown god here. This altar belongs to (a) Xom, (b) Vehumet or (c) Cheibriados, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #####.# ##.## ####..§..## ... ....≈§§§≈.## #.# ##)≈.§§§.≈.#### ##.#######..~.....~≈.!.. ........#†≈~†~...~~.≈.## .#...##..≈..~.~~~.~..≈.# .#...##..≈...~.≈≈~~~~≈.# .....##..≈....≈.@≈...... .#.#.##..≈...~.≈≈~~~~≈.. .#.#.##..≈..~.~~~.~..≈.# .#.#.##.#.≈~.~...~~.≈.## .#...?......~.....~≈.... .# ....#.≈.....≈.#.## .# ++.##.≈§§≈§.##.# .# #......## # .# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 bats (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 4 jackals (D:1) 2 kobolds (D:1) A ball python (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wolf37 the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 54 | D:1 | Found Asymirhe's Antique Weapon Emporium. 111 | D:1 | Reached XP level 2. HP: 12/13 MP: 1/6 150 | D:1 | Found Tuder's Book Shoppe. 337 | D:1 | Found a faded altar of an unknown god. 345 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic, shapermc_ecumenical_altar_starsandcircs, serial_shops, shop, nicolae_shop_hallway_stairs, nicolae_shop_tiny_real_fake_doors, shop_coins Action || total ---------------------------++------- Melee: Dagger || 34 Unarmed || 7 Bite || 14 Cast: Magic Dart || 11 Armour: Robe || 31 Dodge: Dodged || 19