Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 4066439003436789173 322 wolf37 the Destroyer (level 6, -7/45 HPs) Began as a Draconian Conjurer on Nov 2, 2024. Mangled by an ice beast (12 damage) ... on level 4 of the Dungeon. The game lasted 00:03:22 (3774 turns). wolf37 the Destroyer (Draconian Conjurer) Turns: 3774, Time: 00:03:23 Health: -7/45 AC: 7 Str: 8 (10) XL: 6 Next: 22% Magic: 2/10 EV: 11 Int: 17 (20) God: Gold: 205 SH: 0 Dex: 7 (9) Spells: 3/10 levels left rFire . . . a - +1 hand axe rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . c - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.12/turn %: no passive effects @: slowed, very slow A: AC +6, unfitting armour, cold-blooded a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 205 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour c - a +0 cloak (worn) Wands b - a wand of roots (5) Scrolls d - 2 scrolls of identify f - a scroll of amnesia {unknown} Potions e - a potion of magic g - a potion of resistance {unknown} Skills: + Level 2.7 Dodging + Level 2.9 Stealth + Level 2.8 Spellcasting + Level 11.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 2% N/A 47% 3 Fulminant Prism Conj/Alch 11% 3d9 17% 4 Animate Dead Necr 2% N/A 87% 4 Passage of Golubria Tloc 2% N/A 87% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Haunt Necr/Summ 1% N/A 100% 7 Infestation Necr 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Casting: Iskenderun's Mystic Blast (quite dangerous; 17% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You erupt in a blast of force! The mystic blast hits the ice beast! The ice beast is moderately wounded. The ice beast is knocked back by the mystic blast. You don't have enough magic to cast this spell. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ice beast Aim: an ice beast (moderately wounded, 82% to hit) The searing ray hits the ice beast! The ice beast is severely wounded. (Press . to maintain the ray.) You hit the ice beast but do no damage. The ice beast is severely wounded. The ice beast hits you but does no damage. The ice beast closely misses you. Unknown command. You barely miss the ice beast. Your tail-slap misses the ice beast. The ice beast is severely wounded. The ice beast barely misses you. Unknown command. You hit the ice beast. The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you! You feel yourself slow down. Unknown command. You hit the ice beast but do no damage. You tail-slap the ice beast. The ice beast is severely wounded. The ice beast barely misses you. The ice beast hits you but does no damage. Your magical contamination has completely faded away. Unknown command. You barely miss the ice beast. The ice beast is severely wounded. You feel yourself speed up. The ice beast hits you. The ice beast freezes you! You feel yourself slow down. * * * LOW HITPOINT WARNING * * * The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... ...# ...## .... ...# $. .).# #..### )..# #....##Y..# #..@# ### ###.## ... #######..###.### ................ .............>.. ...........#.### ########........ #...#.#.# #...#.#.# You could see an ice beast. Vanquished Creatures A phantom (D:4) A jelly (D:4) An orc priest (D:4) Terence (D:2) 5 adders 2 dart slugs 3 ribbon worms (D:2) 2 orcs (D:4) 3 bats 9 endoplasms 3 giant cockroaches 8 goblins A hobgoblin (D:1) 3 quokkas 8 ball pythons 5 frilled lizards 5 kobolds 6 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wolf37 the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 356 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 1015 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/6 1143 | D:1 | Reached skill level 11 in Conjurations 1143 | D:1 | Reached XP level 4. HP: 18/33 MP: 7/7 1150 | D:1 | Learned a level 2 spell: Searing Ray 1155 | D:1 | Learned a level 4 spell: Iskenderun's Mystic Blast 1954 | D:2 | Noticed Terence 1965 | D:2 | Killed Terence 2618 | D:3 | Reached XP level 5. HP: 38/38 MP: 5/8 3630 | D:4 | Noticed a phantom 3649 | D:4 | Killed a phantom 3650 | D:4 | Reached XP level 6. HP: 34/45 MP: 2/10 3754 | D:4 | Noticed an ice beast 3774 | D:4 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_basic, nicolae_kite_square_tiling_tiny, minmay_heptomino_l4 D:2: layout_basic, uniq_terence D:3: layout_loops_ring, hex_medium, kennysheep_doodads D:4: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.7 Stealth | 2 | 2.9 Conjurations | 11 | 11.5 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | 15 || 18 Tailslap | 2 | 3 || 5 Hand axe | | 33 || 33 Punch | | 1 || 1 Cast: Magic Dart | 46 | 98 || 144 Iskenderun's Myst | | 1 || 1 Searing Ray | | 1 || 1 Evoke: Wand | | 1 || 1 Use: Potion | 2 | 9 || 11 Scroll | 2 | 5 || 7 Armour: Skin | 4 | 51 || 55 Dodge: Dodged | 6 | 34 || 40