wolf37 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a +2 leather armour of fire resistance (unseen) (36, 0, D) a +2 shortbow (unseen) (36, 1, D) the Parchment of Plasticity Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Volatile Blastmotes Fire/Translocation 3 c - Vampiric Draining Necromancy 3 d - Vhi's Electric Charge Translocation/Air 4 e - Death's Door Necromancy 9 (unseen) (37, 0, D) a book of Hexes (37, 1, D) 4 potions of haste (38, 0, D) Lutzotesh's Codex of Curses and Chilblains Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Sigil of Binding Hexes 3 c - Anguish Hexes/Necromancy 4 d - Permafrost Eruption Ice/Earth 6 (unseen) (38, 1, D) the +2 rapier "Zurhoenk" {spect, Int+2} Int+2: It affects your intelligence (+2). (unseen) (38, 5, D) a +0 trident (39, 0, D) a +2 mace of draining (unseen) (39, 1, D) a lightning rod (4/4) (39, 4, D) a +0 dagger (still there?) a +2 robe of willpower (still there?) (40, 0, D) a +6 arbalest (unseen) (40, 1, D) a staff of alchemy (unseen) (41, 0, D) Hevuskuo's Precepts of the Bonfire and the Singularity Spells Type Level a - Vhi's Electric Charge Translocation/Air 4 b - Fireball Conjuration/Fire 5 c - Malign Gateway Summoning/Translocation 7 (41, 1, D) the +6 lajatang of Disembowelment {protect, rElec rN++ Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. (unseen) (42, 0, D) the staff "Cuaciss" {rPois rN+++ Will++ Int-5 Dex-2 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-5: It affects your intelligence (-5). Dex-2: It affects your dexterity (-2). rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Will++: It greatly increases your willpower. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (42, 1, D) a book of Geomancy (47, 11, D) a +6 ring of dexterity a ring of poison resistance a ring of ice a ring of willpower a ring of resist corrosion a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (49, 0, D) a +3 scale mail of willpower (49, 1, D) the +1 leather armour "Golept" {SInv} SInv: It lets you see invisible. (49, 3, D) a +0 dagger a +0 robe (49, 24, D) the +1 war axe of the Crushed Spines {spect, Will+} Will+: It increases your willpower. (49, 37, D) a +2 heavy hand axe (50, 0, D) a +3 plate armour of fire resistance (50, 1, D) a book of Sloth (50, 3, D) a +3 dagger a +0 robe (50, 13, D) a staff of conjuration (50, 14, D) a +5 ring of evasion (50, 24, D) a +3 chain mail of willpower (50, 36, D) a +0 long sword (50, 37, D) the +7 hand axe "Eviscerator" {vamp, Int+3} Int+3: It affects your intelligence (+3). (50, 41, D) a +0 rapier a ring of protection from cold a +0 dagger a +0 short sword a +0 ring mail (50, 42, D) a +0 long sword (still there?) a +1 robe of willpower (still there?) a +0 rapier (still there?) an elf skeleton (still there?) (51, 0, D) a +3 ring mail of cold resistance (51, 4, D) a +0 robe the ring of Hicvum {rPois Will++ rCorr Int-2 Dex+3} [ring of poison resistance] Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (51, 13, D) a +1 ring mail of cold resistance (51, 24, D) the +6 dagger "Icahan" {freeze, rN+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. (51, 25, D) the +7 captain's cutlass {speed, disarm} (51, 36, D) a staff of fire (51, 41, D) a +0 rapier a +0 rapier a +0 leather armour (51, 42, D) a +0 shortbow a +0 short sword a +0 leather armour a +0 shortbow a +0 scimitar a +4 flail of draining (52, 1, D) a ring of willpower (52, 3, D) a +0 dagger a +0 robe (52, 5, D) a +2 great mace a +0 plate armour (52, 14, D) a +0 spectral quarterstaff (52, 15, D) the +9 quarterstaff of Disembowelment {flame, rPois MP+12 Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. MP+12: It affects your magic capacity (+12). (52, 18, D) the staff "Qul Huha" {rElec Conj Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (52, 24, D) a staff of death (52, 25, D) a +2 hand axe of freezing (52, 41, D) a +0 scimitar of draining (still there?) an elf skeleton (still there?) (53, 0, D) a +0 vampiric hand axe (53, 4, D) a +1 great sword a +0 robe (53, 5, D) a +0 robe (53, 24, D) a +2 plate armour of willpower (53, 37, D) the +0 leather armour of Gravitas {Dex+3} Dex+3: It affects your dexterity (+3). (54, 24, D) the staff "Loyjef" {rElec Dex+4 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (54, 36, D) a Compendium of Siegecraft (55, 4, D) a +0 long sword a +0 robe (55, 5, D) a ghoul corpse (55, 13, D) a +4 longbow of flaming (55, 24, D) a +0 great sword of flaming (59, 36, D) a +1 leather armour of cold resistance (59, 37, D) the +1 robe "Yjorheb" {Str+3} Str+3: It affects your strength (+3). (60, 37, D) an adder corpse (skeletalised by now) (61, 8, D) a +4 heavy battleaxe (61, 16, D) a +0 mace a +6 ring of strength (61, 36, D) a +1 plate armour of poison resistance (61, 37, D) a +0 long sword (61, 38, D) a +0 long sword a naga corpse (skeletalised by now) (61, 39, D) an anaconda corpse (skeletalised by now) (62, 1, D) a +3 heavy hand axe (62, 9, D) a +3 short sword of holy wrath (62, 16, D) a +0 dagger (still there?) a +0 leather armour (still there?) a +4 arbalest of flaming (still there?) an orc corpse (skeletalised by now) (still there?) (62, 17, D) a +0 whip a +0 ring mail a wand of light (6) an orc corpse (skeletalised by now) (62, 26, D) a +0 heavy spear (62, 27, D) a +3 sling of freezing (62, 36, D) a staff of air (62, 37, D) a +0 short sword the +8 great sword of Unreason {elec, rC+ Will- Str+4 Int+8} Str+4: It affects your strength (+4). Int+8: It affects your intelligence (+8). rC+: It protects you from cold. Will-: It decreases your willpower. (63, 0, D) a staff of earth (63, 16, D) a +0 dagger a +0 robe a ring of resist corrosion (63, 17, D) a +0 dagger a +0 robe a +2 lajatang of distortion an orc corpse (skeletalised by now) (63, 18, D) a +0 dagger a +0 robe (63, 27, D) a +3 falchion of electrocution (63, 36, D) the +4 great sword of Woloemp {flame, rC+ rN+ SInv} rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. (64, 26, D) a +0 barding of cold resistance (65, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (65, 26, D) a book of Conjurations (67, 1, D) a +0 dagger a draconian corpse (skeletalised by now) (67, 2, D) a +0 club a draconian corpse (skeletalised by now) (68, 1, D) a +0 glaive a black draconian corpse (skeletalised by now) (68, 7, D) a +0 great mace a +0 chain mail (69, 0, D) the staff of Esimm {rC+ Str+3 Int+3 SInv Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rC+: It protects you from cold. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (69, 36, D) a staff of fire (70, 17, D) a wind drake corpse (skeletalised by now) (70, 36, D) a +1 ring mail of fire resistance (70, 37, D) a +2 vampiric war axe (71, 7, D) a +0 arbalest a +0 long sword a +0 scale mail a human corpse (skeletalised by now) (71, 16, D) a +1 scimitar of flaming (71, 17, D) a staff of conjuration (71, 26, D) the +6 shortbow of Uskayaw, Dancing {drain, rF+ Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. (71, 27, D) a +2 broad axe of venom (71, 29, D) a +1 trident of flaming a merfolk corpse (skeletalised by now) (71, 36, D) the +0 flail of the Ghost {freeze, +Blink rElec Will++} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. +Blink: It lets you blink. (71, 38, D) a +0 rapier an elf corpse (skeletalised by now) (71, 39, D) a +0 long sword a +0 long sword a +0 leather armour (71, 40, D) a +0 dire flail of venom (71, 42, D) a +4 vampiric battleaxe (72, 8, D) a +0 orcbow a +0 leather armour of poison resistance (72, 9, D) a +0 dagger of electrocution (unseen) (72, 16, D) a +0 trident (72, 26, D) the +5 dagger "Giant's Undoing" {flame, rElec rCorr Str+3 Int-2} Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (72, 28, D) a +0 trident (72, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 30, D) a wind drake corpse (skeletalised by now) (73, 16, D) a +0 trident 3 boomerangs a +2 falchion of protection (73, 19, D) a +0 orcbow a centaur corpse (skeletalised by now) (73, 27, D) a +0 orcbow a centaur corpse (skeletalised by now) (73, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 39, D) a +5 hand axe of venom (74, 17, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (74, 38, D) a +0 rapier an elf corpse (skeletalised by now) (75, 17, D) a +0 trident (75, 39, D) a +0 long sword an elf corpse (skeletalised by now)