wolf37 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +0 plate armour of fire resistance (61, 26, D) a staff of conjuration (unseen) (62, 1, D) a staff of death (62, 8, D) a +1 shortbow of draining (62, 9, D) a +2 long sword of distortion (62, 17, D) the +6 plate armour of Feasting {rPois rC- rN+++ Str+3} Str+3: It affects your strength (+3). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. (62, 26, D) the ring of Orthodoxy {rElec rF+ rN+} [ring of positive energy] rF+: It protects you from fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (62, 27, D) a +1 cloak of poison resistance (unseen) (63, 0, D) a jackal corpse (skeletalised by now) (63, 1, D) a yak corpse (skeletalised by now) (63, 8, D) a +1 tower shield of positive energy (63, 16, D) a storm talisman (63, 20, D) an iguana corpse a bullfrog corpse (63, 26, D) an amulet of magic regeneration (63, 27, D) the +10 long sword of Changing Dismemberment {flame, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (64, 16, D) the +0 whip of Fragile Peace {vamp, rF- rCorr Int-2 Dex+7} Int-2: It affects your intelligence (-2). Dex+7: It affects your dexterity (+7). rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (64, 17, D) the +1 scale mail of Insecurity {rElec} rElec: It insulates you from electricity. (64, 26, D) a +2 robe of fire resistance (64, 27, D) a +5 morningstar of venom (unseen) (65, 26, D) a ring of flight (66, 3, D) a +0 giant club a +0 dire flail a two-headed ogre corpse (skeletalised by now) (66, 17, D) a basilisk corpse (67, 2, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (68, 0, D) a +4 broad axe of distortion (68, 2, D) a +0 giant spiked club (70, 8, D) a +1 demon blade of draining (70, 9, D) a dragon-blood talisman (70, 28, D) a +0 flail of holy wrath (71, 8, D) the +2 spear of Zenaocle {heavy, rN+} rN+: It protects you from negative energy. (71, 16, D) a +0 halberd of venom (71, 26, D) a +4 double sword of electrocution (71, 27, D) a staff of death (71, 29, D) a +0 hand axe (72, 9, D) a +3 leather armour of poison resistance (72, 16, D) a +0 falchion of holy wrath (72, 26, D) the +7 quarterstaff of Zerreh {elec, *Noise Fly Int+6 Dex+4} Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). Fly: It grants you flight. *Noise: It may make a loud noise when swung. (72, 27, D) a staff of cold (72, 29, D) a +0 dagger a +0 robe a +0 dagger an orc corpse (73, 2, D) a +0 scythe a +0 robe (73, 17, D) a +2 robe of willpower (73, 27, D) +1 pearl dragon scales (74, 2, D) a +0 club a +1 robe of cold resistance the human corpse of Jessica (skeletalised by now) (74, 29, D) a +0 hand axe an orc corpse (74, 30, D) a +0 dagger a +0 robe