wolf37 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 16, D) a redback corpse (59, 36, D) a +1 robe (59, 37, D) a wand of charming (5) (60, 27, D) a +0 flail (60, 36, D) a book of Chaos (60, 37, D) a +0 heavy falchion (unseen) (61, 0, D) an amulet of the acrobat (61, 8, D) the +9 halberd of Ceamas {pain, Str+2} Str+2: It affects your strength (+2). (61, 16, D) a +2 spear of venom (61, 26, D) a +4 sling of freezing (61, 29, D) a +0 dagger a +0 robe an orc corpse (61, 36, D) a +5 sling of draining (unseen) (61, 37, D) a +3 plate armour of willpower (62, 0, D) a +2 vampiric morningstar (62, 2, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 short sword an orc corpse (skeletalised by now) (62, 8, D) a +3 hand axe of flaming (62, 16, D) a staff of cold (62, 17, D) a staff of earth (62, 18, D) a jumping spider corpse a scorpion corpse (62, 26, D) a +2 broad axe of venom (62, 27, D) a staff of fire (62, 28, D) a +0 club (62, 36, D) a +2 heavy triple crossbow (unseen) (62, 37, D) a +3 war axe of electrocution (unseen) (63, 0, D) a staff of death (63, 2, D) a +0 trident an orc corpse (skeletalised by now) (63, 16, D) the +8 short sword "Giantslayer" {drain, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (63, 17, D) a staff of alchemy (63, 26, D) a +0 hand axe a +0 plate armour (63, 27, D) a +0 trident a +0 chain mail an orc corpse (63, 36, D) a ring of flight (63, 37, D) a wand of charming (4) (64, 16, D) a +1 sling of freezing (64, 17, D) a +1 long sword of draining (64, 26, D) a +0 halberd of freezing (64, 27, D) a +0 short sword a +0 chain mail a +1 dagger of venom a +0 robe a staff of fire an orc corpse (64, 30, D) a +0 dagger an orc corpse (65, 26, D) a staff of air (68, 3, D) a jackal corpse (skeletalised by now) (69, 26, D) a +0 trident (69, 36, D) a staff of cold (70, 1, D) an iguana corpse (skeletalised by now) (70, 8, D) the +1 leather armour of the Sun {*Corrode Dex+4 Slay+2} Dex+4: It affects your dexterity (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). *Corrode: It may corrode you when you take damage. (70, 9, D) a +2 heavy long sword (70, 36, D) the +1 robe "Egenkigy" {Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (70, 37, D) a +2 orcbow of flaming (71, 8, D) a +4 short sword of venom (71, 17, D) a +4 trident of freezing (71, 26, D) a +2 quarterstaff of pain (71, 27, D) a +3 quarterstaff of distortion (71, 38, D) a +0 battleaxe a +0 robe (72, 8, D) a +4 dagger of electrocution (72, 9, D) a +2 troll leather armour (72, 16, D) a staff of conjuration (72, 17, D) a +4 great sword of holy wrath (72, 25, D) a +0 trident a merfolk corpse (72, 27, D) 6 large rocks a +4 spear of freezing (72, 29, D) 4 large rocks (72, 30, D) a wind drake corpse (73, 16, D) the +10 shortbow of Brutal Revenge {antimagic, rN+ Int+3 Dex-2 SInv} Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). rN+: It protects you from negative energy. SInv: It lets you see invisible. (73, 26, D) a staff of air (73, 27, D) a book of Conjurations (73, 36, D) the +8 autumn katana {manifold assault} (75, 31, D) 4 large rocks a cyclops corpse