wolf37 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (57, 42, D) a moth of wrath corpse (59, 36, D) a wand of iceblast (3) (59, 37, D) the +3 leather armour of Dufol {Str-4 Int+2 SInv} Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (60, 36, D) an amulet of regeneration (60, 37, D) a book of the Warp (61, 2, D) a +0 hand axe a draconian corpse (skeletalised by now) (61, 36, D) a wand of polymorph (4) (61, 37, D) a wand of digging (4) (61, 44, D) a moth of wrath corpse (62, 0, D) a +1 spear of venom (62, 1, D) the +0 long sword of the Vaults {speed, *Rage Str-5 Int+10 Stlth+} Str-5: It affects your strength (-5). Int+10: It affects your intelligence (+10). *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. (62, 8, D) a +4 dire flail of draining (62, 9, D) a staff of air a water moccasin corpse (skeletalised by now) (62, 10, D) a ball python corpse (skeletalised by now) (62, 16, D) a +0 long sword a +0 robe the +0 leather armour "Bafusaige" {Fly Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Fly: It grants you flight. (62, 17, D) the +7 battleaxe of Shrieking Terror {vamp, rPois rC+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rPois: It protects you from poison. (62, 26, D) a +1 chain mail of willpower (62, 36, D) the staff "Hofostu" {rF+ Earth Alchemy} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 37, D) the +10 spear "Zemekiabb" {drain, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (63, 0, D) a +0 flail (63, 1, D) a +2 dagger of venom (63, 8, D) a +2 double sword of draining (63, 11, D) an adder corpse (skeletalised by now) (63, 16, D) a staff of conjuration (63, 37, D) a +0 falchion of freezing (unseen) (64, 1, D) a +0 dagger a draconian corpse (skeletalised by now) (64, 16, D) the +10 quarterstaff "Draconian's Bane" {spect, rCorr} rCorr: It protects you from acid and corrosion. (64, 17, D) the staff "Esalius" {*Corrode rF+ rC+ rN+ Conj Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (64, 26, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (65, 26, D) the +2 pair of boots "Ifinyll" {rC- Dex+6} Dex+6: It affects your dexterity (+6). rC-: It makes you vulnerable to cold. (66, 7, D) an adder corpse (skeletalised by now) (68, 0, D) the staff of Ashenzari's Vengeance {rElec Int+5 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (68, 36, D) a very ugly thing corpse (69, 36, D) the +6 war axe of Debt {protect, rF+} rF+: It protects you from fire. (70, 9, D) a staff of death (70, 17, D) a +0 long sword a +0 plate armour (71, 17, D) a +0 flail a +0 plate armour an orc corpse (skeletalised by now) (71, 26, D) a +2 chain mail of cold resistance (71, 27, D) a +0 heavy war axe (71, 36, D) a staff of air (72, 16, D) the +0 ring mail of Odaot {Str+4} Str+4: It affects your strength (+4). (72, 17, D) a +0 dagger a +0 robe a +3 dagger of speed (72, 19, D) a +1 dagger of venom a +0 robe (72, 26, D) a +3 ring mail of willpower (73, 1, D) a +2 heavy hand axe (73, 16, D) a staff of death (73, 17, D) a +0 dagger a +0 robe a staff of cold (73, 26, D) a +0 helmet of intelligence (73, 27, D) a +2 pair of boots of stealth (73, 36, D) a +1 antimagic sling (73, 37, D) the +5 demon trident of Hukkuy {drain, rElec rPois rF++} rF++: It greatly protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (74, 15, D) a +0 hand axe a +0 plate armour (75, 1, D) a +1 ring mail of fire resistance