wolf37 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +0 heavy scimitar (unseen) (49, 37, D) the +6 plate armour "Ereopsi" {Fly rPois Will- Str-4} Str-4: It affects your strength (-4). rPois: It protects you from poison. Will-: It decreases your willpower. Fly: It grants you flight. (unseen) (50, 36, D) a staff of fire (unseen) (50, 37, D) a +1 ring mail of fire resistance (unseen) (51, 36, D) the +1 cloak of Oblivion {+Inv MP+7 Str-2 Int+2} Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). MP+7: It affects your magic capacity (+7). +Inv: It lets you turn invisible. (unseen) (51, 37, D) +2 ice dragon scales (unseen) (52, 36, D) a +0 crystal plate armour (52, 37, D) a book of Beasts (53, 36, D) a staff of air (unseen) (53, 37, D) a staff of earth (unseen) (54, 36, D) a staff of conjuration (unseen) (57, 36, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (57, 39, D) a +0 giant club a +0 giant club a two-headed ogre corpse (58, 37, D) 3 large rocks a +0 giant club a stone giant corpse an ogre corpse (59, 36, D) a +2 leather armour of willpower (59, 37, D) a +0 giant club a +0 giant spiked club a staff of cold (60, 17, D) a +0 giant club a +0 giant club (60, 18, D) a +0 giant club a +0 giant spiked club an ogre corpse (skeletalised by now) (60, 36, D) a +0 rapier of venom (60, 38, D) a +0 giant club an ogre corpse (61, 0, D) a staff of death (61, 8, D) the +12 short sword "Fuleovub" {venom, *Slow rF- rN+++ Will+} rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. *Slow: It may slow you when you take damage. (61, 26, D) a +1 morningstar of holy wrath (61, 35, D) a +1 battleaxe of freezing (61, 36, D) a +1 dagger of venom (62, 1, D) a +0 halberd of pain (62, 8, D) a staff of fire (62, 9, D) a +4 short sword of venom (62, 26, D) a staff of death (62, 27, D) a staff of fire (62, 36, D) the +0 spear "Ycogemo" {flame, rPois Str+3 SInv} Str+3: It affects your strength (+3). rPois: It protects you from poison. SInv: It lets you see invisible. (62, 37, D) a +0 troll leather armour a troll corpse (62, 38, D) a +0 giant club a +0 giant club a +0 troll leather armour a two-headed ogre corpse a troll corpse (63, 16, D) a +2 quarterstaff of holy wrath (63, 17, D) a +0 giant club a +0 whip of venom (63, 19, D) a +0 troll leather armour a +0 giant club a troll corpse (skeletalised by now) (63, 26, D) a +1 hand axe of distortion (63, 36, D) a +1 antimagic rapier (63, 37, D) a staff of alchemy (64, 17, D) a +2 trident of freezing (64, 27, D) +2 fire dragon scales (65, 26, D) a +3 hand axe of electrocution (66, 17, D) a +0 giant club (67, 0, D) the staff "Sozotu" {Str+4 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (67, 1, D) a jackal corpse (skeletalised by now) (68, 0, D) a +1 arbalest of freezing (68, 2, D) a jackal corpse (skeletalised by now) (69, 0, D) a staff of fire (70, 8, D) the +4 halberd of the Gibberer {flame, Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). a polar bear corpse (skeletalised by now) (70, 9, D) a +4 broad axe of electrocution (70, 36, D) a +1 dagger of flaming (70, 37, D) a staff of alchemy (70, 38, D) a shapeshifter corpse (71, 8, D) the +2 war axe of Death {venom, ^Contam Fly rC+++ Dex-5} Dex-5: It affects your dexterity (-5). rC+++: It renders you almost immune to cold. Fly: It grants you flight. ^Contam: It causes magical contamination when unequipped. (71, 17, D) a staff of earth (71, 19, D) a +0 falchion a +0 robe (71, 27, D) a staff of fire (71, 36, D) a +3 short sword of venom a shapeshifter corpse (71, 39, D) a shapeshifter corpse (72, 17, D) a staff of fire (72, 26, D) a +2 chain mail of poison resistance (72, 27, D) the +5 morningstar "Goblinbane" {protect, +Blink} +Blink: It lets you blink. (72, 36, D) a +2 vampiric war axe (72, 37, D) a serpent talisman (73, 1, D) a +5 sling (unseen) (73, 17, D) a +5 morningstar of flaming (73, 36, D) a staff of conjuration (75, 1, D) the staff of the Tortoise {rPois MP+4 Stlth- Hexes Summ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). Stlth-: It makes you less stealthy. Hexes: It increases the power of your Hexes spells. Summ: It increases the power of your Summonings spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (75, 17, D) a +2 dire flail a +0 robe