wolf37 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a book of Scorching (50, 37, D) a +0 plate armour of cold resistance (unseen) (50, 40, D) a +0 robe (51, 37, D) a ring of flight (52, 37, D) a +3 great sword of holy wrath (unseen) (53, 37, D) a +2 short sword of protection (unseen) (59, 37, D) a staff of cold (59, 39, D) a +0 arbalest a yaktaur corpse (60, 37, D) a +2 flail of venom (60, 39, D) a +0 antimagic hand cannon a +0 glaive of protection a yaktaur corpse (60, 40, D) +0 shadow dragon scales a shadow dragon corpse (61, 3, D) a rime drake corpse (skeletalised by now) (61, 26, D) a +3 glaive of freezing (61, 37, D) a +0 arbalest a yaktaur corpse (61, 39, D) 4 large rocks a stone giant corpse (61, 40, D) a +0 war axe a +0 plate armour a human corpse (62, 0, D) a +2 ring mail of cold resistance (62, 1, D) a +4 ring mail of willpower (62, 2, D) a swamp drake corpse (skeletalised by now) (62, 3, D) a rime drake corpse (skeletalised by now) (62, 8, D) a +2 scale mail of fire resistance (62, 16, D) a staff of death (62, 17, D) a +2 heavy trident (62, 40, D) 3 large rocks a +0 great sword a +0 chain mail (62, 41, D) a +0 heavy war axe a +0 chain mail a +0 kite shield a +0 great sword a +0 chain mail (63, 3, D) a swamp drake corpse (skeletalised by now) (63, 16, D) a +1 dagger of venom (63, 19, D) an iguana corpse (skeletalised by now) (63, 20, D) a wolf corpse (skeletalised by now) (63, 27, D) the +1 broad axe "Avorphigy" {elec, ^Contam rC+++ Int+4} Int+4: It affects your intelligence (+4). rC+++: It renders you almost immune to cold. ^Contam: It causes magical contamination when unequipped. (64, 16, D) a +3 leather armour of poison resistance (64, 17, D) the +3 plate armour of the Scribe {rF+++ MP+9 Str-3 Int+2 Slay-6} Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). rF+++: It renders you almost immune to fire. MP+9: It affects your magic capacity (+9). (64, 18, D) a yak corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (64, 20, D) a river rat corpse (skeletalised by now) (65, 19, D) an iguana corpse (skeletalised by now) (65, 26, D) a +0 arbalest of draining (68, 0, D) a +0 whip a +0 chain mail a +1 dagger of electrocution an orc corpse (skeletalised by now) (68, 2, D) a +1 falchion of electrocution a +0 ring mail a +0 flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (69, 36, D) a staff of fire (70, 9, D) a +0 trident 3 boomerangs the +5 great sword of the Grand God {pain, ^Contam MP+7 Str+8 Dex-2} Str+8: It affects your strength (+8). Dex-2: It affects your dexterity (-2). MP+7: It affects your magic capacity (+7). ^Contam: It causes magical contamination when unequipped. (70, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 29, D) a +0 shortbow (70, 38, D) a shapeshifter corpse (71, 8, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 16, D) a staff of air (71, 17, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (71, 19, D) a shapeshifter corpse (skeletalised by now) (71, 26, D) a +2 pair of boots of rampaging (71, 27, D) a +3 ring mail of cold resistance (71, 29, D) 4 large rocks a +0 trident a cyclops corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (71, 36, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (71, 38, D) an ugly thing corpse (72, 8, D) a staff of death (72, 9, D) a +0 trident (72, 16, D) the +10 scimitar "Grim" {drain, rN+ Str-3 Int+3 Dex+2} Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. (72, 17, D) the +4 spear of Contention {freeze, Will+ Int+5} Int+5: It affects your intelligence (+5). Will+: It increases your willpower. (72, 27, D) a +0 troll leather armour (72, 29, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (72, 37, D) a +2 rapier of protection (72, 38, D) a shapeshifter corpse (72, 39, D) a shapeshifter corpse (73, 1, D) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (73, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 27, D) the +9 morningstar of Elixupp {flame, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (73, 29, D) a +0 trident (73, 30, D) a +0 shortbow (73, 37, D) a +4 scale mail of fire resistance (75, 1, D) a +0 dagger a +0 robe