wolf37 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 1, D) a ring of poison resistance (49, 17, D) a +0 spear 2 silver javelins a +0 leather armour (49, 24, D) a +0 trident (49, 36, D) a +0 shortbow of flaming (49, 37, D) a +1 heavy arbalest (50, 1, D) a staff of air (unseen) (50, 13, D) a +0 arbalest of freezing (50, 14, D) a +0 spear 2 javelins a +0 leather armour (50, 24, D) a +1 quarterstaff of speed (50, 36, D) a +3 rapier of venom (51, 1, D) a scroll of acquirement (51, 25, D) a +1 rapier of flaming (51, 32, D) a manticore corpse (skeletalised by now) (51, 33, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (52, 1, D) a +1 trident of protection (unseen) (52, 12, D) a +0 rapier a +0 robe a merfolk corpse (52, 16, D) a wind drake corpse (52, 17, D) a +0 trident a merfolk corpse (52, 21, D) a harpy corpse (52, 25, D) a +1 leather armour of willpower (52, 30, D) a +1 rapier of draining a +0 robe a merfolk corpse (skeletalised by now) (52, 31, D) the +5 war axe "Zepne Uly" {freeze, rF+} rF+: It protects you from fire. a +1 trident of distortion a +0 robe a merfolk corpse (skeletalised by now) (52, 36, D) a staff of air (53, 1, D) a staff of cold (unseen) (53, 7, D) a wolf spider corpse a redback corpse (53, 12, D) the +5 dire flail of Malum In Se {flame, Int+3} Int+3: It affects your intelligence (+3). (53, 16, D) a sea snake corpse a manticore corpse (53, 29, D) a +1 rapier of protection a +0 robe a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (53, 31, D) a snapping turtle corpse (skeletalised by now) (53, 36, D) the staff "Beastbane" {rN+ MP+8 Str+5 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (54, 1, D) a +3 dagger of electrocution (unseen) (54, 12, D) a +2 chain mail of poison resistance (54, 28, D) a manticore corpse (skeletalised by now) (54, 29, D) a wind drake corpse (skeletalised by now) (55, 1, D) a +4 plate armour of fire resistance (unseen) (55, 13, D) the +4 war axe of the Toadstool {flame, rC- Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). rC-: It makes you vulnerable to cold. (55, 16, D) a +0 trident a merfolk corpse (55, 24, D) a +3 falchion of holy wrath (55, 27, D) a snapping turtle corpse (skeletalised by now) (56, 15, D) a +2 spear of venom 2 javelins a +0 leather armour a merfolk corpse (57, 36, D) a komodo dragon corpse (skeletalised by now) (60, 0, D) a +0 trident (60, 20, D) a +0 dagger (60, 38, D) a cane toad corpse (skeletalised by now) (61, 0, D) a +0 trident a +5 rapier of venom a merfolk corpse (skeletalised by now) (61, 26, D) a +0 halberd of freezing (61, 29, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (61, 36, D) a staff of earth (61, 38, D) a hydra corpse (skeletalised by now) (62, 0, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 1, D) a +0 great mace of protection (62, 8, D) a +3 scimitar of electrocution (62, 16, D) a +0 dagger of venom (62, 18, D) a +4 battleaxe of freezing (62, 26, D) a staff of alchemy (62, 27, D) a +4 rapier of electrocution (62, 29, D) a +4 long sword a +0 leather armour an elf corpse (skeletalised by now) (62, 30, D) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (62, 37, D) a +4 spear of freezing (63, 0, D) a +0 trident of freezing a staff of cold a merfolk corpse (skeletalised by now) (63, 16, D) a +2 long sword of holy wrath (63, 17, D) a +0 crystal plate armour (63, 18, D) a +0 dagger a +0 longbow a +0 leather armour (63, 19, D) a +0 dagger an elf corpse (skeletalised by now) (63, 21, D) a +0 rapier a +0 leather armour (63, 27, D) a staff of earth (63, 30, D) a +0 long sword a +0 dagger (63, 36, D) the +4 glaive of Odicew {flame, rF+ rC+ Will+ SInv} rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. (63, 38, D) a wolf corpse (skeletalised by now) (64, 16, D) a +3 mace of protection (64, 30, D) an elf corpse (skeletalised by now) (65, 32, D) a +0 short sword a +0 chain mail (67, 16, D) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (67, 21, D) a +0 short sword an elf corpse (skeletalised by now) (67, 27, D) a +0 short sword (68, 0, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (69, 0, D) a +2 chain mail of fire resistance (69, 36, D) the +0 scale mail "Mubale" {rPois} rPois: It protects you from poison. (unseen) (70, 36, D) a +2 robe of willpower (unseen) (70, 37, D) a staff of conjuration (70, 38, D) a wind drake corpse (skeletalised by now) (71, 8, D) a +6 giant club (71, 16, D) a +2 glaive of protection (71, 17, D) a +0 short sword a +0 leather armour the +6 spear of a ziggurat {heavy, +Blink Will+ Int+3} Int+3: It affects your intelligence (+3). Will+: It increases your willpower. +Blink: It lets you blink. (71, 18, D) a +0 dagger an elf corpse (skeletalised by now) (71, 36, D) a staff of fire (71, 40, D) a wind drake corpse (skeletalised by now) (72, 8, D) a staff of earth (72, 16, D) a +2 scimitar of electrocution (72, 17, D) a +0 leather armour of poison resistance (72, 18, D) a +2 flail of draining (72, 19, D) a +0 short sword (72, 26, D) a +2 falchion of protection (72, 27, D) a granite talisman (72, 36, D) a +4 falchion of flaming (73, 3, D) a +0 rapier a +0 robe a +0 buckler (73, 4, D) a +0 rapier a +0 robe (73, 16, D) a +4 plate armour of willpower (73, 17, D) a +1 ring mail of poison resistance (73, 26, D) a staff of death (75, 1, D) a +0 eveningstar of draining (unseen) (75, 18, D) a +0 rapier (75, 19, D) a +0 short sword