Dungeon Crawl Stone Soup version 0.32.1-2-g700d293bfd (webtiles) character file. Game seed: 15445487444822823686 46 wolf37 the Conjurer (level 3, -6/26 HPs) Began as a Draconian Conjurer on Nov 7, 2024. Mangled by a gnoll ... wielding a +0 club (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:07 (1556 turns). wolf37 the Conjurer (Draconian Conjurer) Turns: 1556, Time: 00:01:09 Health: -6/26 AC: 5 Str: 9 XL: 3 Next: 44% Magic: 1/6 EV: 11 Int: 20 God: Gold: 106 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Jewellery f - a ring of wizardry h - a +6 ring of dexterity Scrolls d - 2 scrolls of poison {unknown} g - a scroll of enchant armour {unknown} i - a scroll of torment j - a scroll of revelation {unknown} k - a scroll of identify Potions b - a potion of heal wounds {unknown} e - a potion of might {unknown} Skills: + Level 2.3 Dodging + Level 2.3 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 16% 1 Hailstorm Conj/Ice 11% 3d6 19% 3 Frozen Ramparts Ice 4% 1d1 41% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail! You hit the gnoll but do no damage. The gnoll is lightly wounded. Unknown command. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! The gnoll attacks as it pursues you! The gnoll closely misses you. Magic courses through your body. The gnoll attacks as it pursues you! The gnoll misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. The gnoll closely misses you. Unknown command. The searing ray misses the gnoll. The gnoll closely misses you. The gnoll hits you but does no damage. Unknown command. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The gnoll barely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The magic dart hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 club! You die... #.##.#..# .... ..##....# .... .######.## .... #.######.# ... .........# ...#.. ...######.# ...#..###########.# #.......g.........# .......@)......##.# ......###...(...#.# #...##)##.........# ### #...#.####..### #...# #..# #..†#.# #..# ##?##.# #..# #. ..# ..# # ### You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:2) 2 ball pythons (D:2) 2 endoplasms A giant cockroach (D:1) 4 goblins 3 hobgoblins 4 kobolds 4 quokkas 5 bats 3 frilled lizards 2 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wolf37 the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 222 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/5 637 | D:1 | Learned a level 2 spell: Searing Ray 1237 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1555 | D:2 | HP: 1/26 [gnoll/+0 club (3)] 1556 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_rooms D:2: layout_basic, minmay_strange_pillars, minmay_misc_feat_tower, grunt_decor_fettered, minmay_tripent Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.3 Dodging | 2 | 2.3 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 52 Tailslap || 9 Dagger || 1 Cast: Magic Dart || 64 Searing Ray || 1 Use: Scroll || 4 Potion || 1 Armour: Skin || 37 Dodge: Dodged || 32