wolf37 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +2 great sword of holy wrath (61, 8, D) the +6 flail of the People {freeze, Will+ Int+3 Stlth+} Int+3: It affects your intelligence (+3). Will+: It increases your willpower. Stlth+: It makes you more stealthy. (62, 0, D) a staff of death (62, 1, D) a staff of death (62, 9, D) a staff of death (62, 10, D) a hell hound corpse (67, 0, D) a +2 scale mail of fire resistance (68, 0, D) a +2 hand axe of electrocution (69, 0, D) a +0 vampiric battleaxe (70, 8, D) a +3 chain mail of poison resistance (70, 9, D) the +5 ring mail of the Storm King {Str-3 Int+4 Slay+6} Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (71, 7, D) a scorpion corpse a scorpion corpse (71, 8, D) the +7 war axe of Efiuteon {speed, *Rage rElec Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). (71, 16, D) the +10 dagger of the Charming Gods {heavy, Int+7} Int+7: It affects your intelligence (+7). (unseen) (71, 17, D) a book of Scorching (72, 16, D) a +2 heavy orcbow (unseen) (72, 17, D) a +2 robe of resistance (unseen) (73, 1, D) a +4 antimagic hand axe (73, 7, D) a tarantella corpse (73, 16, D) a staff of alchemy (unseen) (73, 17, D) a +1 battleaxe of flaming (unseen) (75, 1, D) a +3 heavy hand axe