wolf37 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a wand of flame (5) (60, 0, D) a shapeshifter corpse (skeletalised by now) (60, 37, D) a ring of see invisible (60, 41, D) a water nymph corpse (61, 0, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (61, 2, D) a shapeshifter corpse (skeletalised by now) (61, 16, D) a staff of earth (61, 19, D) a swamp drake corpse (skeletalised by now) (61, 37, D) a staff of earth (unseen) (61, 40, D) a +2 heavy trident (still there?) a +0 robe (still there?) a ring of poison resistance (still there?) (61, 41, D) a harpy corpse a skyshark corpse (62, 0, D) a shapeshifter corpse (skeletalised by now) (62, 1, D) a +7 chain mail of ponderousness (unseen) (62, 7, D) a hell hound corpse (skeletalised by now) (62, 8, D) a +1 battleaxe of flaming (62, 9, D) a staff of conjuration (62, 16, D) a staff of earth (62, 17, D) a rime drake corpse (skeletalised by now) (62, 19, D) a rime drake corpse (skeletalised by now) (62, 37, D) a wand of mindburst (9) (63, 0, D) a +2 spear of flaming (63, 1, D) a shapeshifter corpse (skeletalised by now) (63, 8, D) a +3 plate armour of willpower (63, 17, D) a staff of death (63, 26, D) a +1 orcbow of freezing (63, 37, D) a +2 heavy glaive (unseen) (64, 16, D) a book of Hexes (64, 20, D) a swamp drake corpse (skeletalised by now) (64, 26, D) a +1 dagger of freezing (65, 26, D) a +3 flail of protection (67, 0, D) a +2 vampiric battleaxe (67, 1, D) a shapeshifter corpse (skeletalised by now) (69, 36, D) the +3 broad axe of the Bedazzling Gods {elec, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (70, 36, D) the +6 orcbow of Causality {flame, rElec Str+3 Dex+3 Stlth-} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. (71, 16, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (71, 17, D) a staff of fire (71, 27, D) a +8 trident (71, 36, D) a +2 morningstar of holy wrath (71, 37, D) an adder skeleton (71, 39, D) a ball python skeleton (71, 40, D) an adder skeleton (72, 9, D) a staff of cold (72, 17, D) a +2 long sword of freezing (72, 27, D) a staff of cold (unseen) (72, 36, D) a +3 quarterstaff of speed (72, 39, D) a +0 short sword a ball python skeleton (73, 1, D) a +1 demon trident of electrocution (73, 16, D) a staff of death (73, 17, D) a +2 antimagic orcbow (73, 26, D) a staff of alchemy (73, 27, D) a staff of earth (unseen) (73, 36, D) a staff of fire (73, 37, D) a serpent talisman (75, 1, D) a +5 triple crossbow