wolf37 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 7, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 1, D) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (60, 17, D) a black bear corpse (61, 8, D) a +0 trident a book of Dangerous Friends a merfolk corpse (skeletalised by now) (61, 16, D) a staff of cold (61, 19, D) a +0 rapier a +0 robe a spriggan corpse (61, 26, D) a wand of digging (1) (62, -1, D) a +0 dagger a +0 robe (62, 0, D) a +0 dagger a +0 robe a +2 broad axe of freezing an orc corpse (skeletalised by now) (62, 8, D) a +0 trident a staff of fire a merfolk corpse (skeletalised by now) (62, 9, D) a staff of alchemy (62, 16, D) a +6 heavy war axe (62, 26, D) a +5 ring of evasion (62, 27, D) Great Wizards, Vol. VII (63, 1, D) a +0 flail (63, 15, D) a black bear corpse (63, 16, D) the +10 rapier of Youthful Indiscretion {heavy, SInv} SInv: It lets you see invisible. (63, 18, D) a +0 quarterstaff a +2 robe of willpower a spriggan corpse (63, 26, D) a staff of death (unseen) (63, 27, D) a book of Sloth (64, 8, D) a +0 trident a merfolk corpse (skeletalised by now) (64, 16, D) a +2 robe of positive energy (64, 17, D) the staff of Gallantry {rC+ Str+6 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (64, 26, D) an amulet of guardian spirit (64, 27, D) a +4 dagger of venom (unseen) (65, 21, D) a +0 dagger a +0 robe a spriggan corpse (65, 26, D) a +1 sling of draining (unseen) (66, 18, D) a +0 short sword a +0 robe a spriggan corpse (67, 0, D) a +4 heavy arbalest (67, 2, D) an adder corpse (skeletalised by now) (68, 1, D) a water moccasin corpse (skeletalised by now) (69, 0, D) a +0 glaive of protection (69, 8, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 8, D) a +2 buckler of protection (70, 9, D) a +0 trident a staff of air (71, 8, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (71, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 17, D) the +0 leather armour of Omius {*Corrode Str+2 Int+5} Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). *Corrode: It may corrode you when you take damage. (71, 26, D) a +2 vampiric scimitar (72, 8, D) a +7 heavy battleaxe (72, 9, D) a staff of conjuration (72, 18, D) a +0 dire flail a +0 plate armour (72, 19, D) a +0 dagger a +0 robe a +0 falchion a +0 leather armour an orc corpse an orc corpse (73, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 17, D) +2 shadow dragon scales (73, 18, D) a +0 hand axe a +0 leather armour an orc corpse (73, 19, D) a +0 dagger a +0 robe an orc corpse (75, 18, D) a +0 whip of electrocution an orc corpse