wolf37 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +4 hand axe of freezing (unseen) (59, 37, D) a wand of acid (2) (60, 36, D) a scroll of brand weapon (60, 37, D) a +2 pair of boots of flying (unseen) (60, 40, D) a hell hog corpse (61, 0, D) a +3 dagger of holy wrath (61, 8, D) a staff of cold (61, 16, D) +1 fire dragon scales (61, 26, D) a +1 glaive of flaming (61, 36, D) Vv's Annotations on the Azure Coals Spells Type Level a - Frozen Ramparts Ice 3 b - Ignite Poison Fire/Alchemy 4 (unseen) (61, 37, D) the +4 lajatang "Bint" {freeze, Str+5 Dex+4} Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). (unseen) (62, 0, D) a +0 dagger of venom (62, 8, D) a +0 leather armour of poison resistance (62, 16, D) a +2 scimitar of holy wrath (62, 26, D) a staff of alchemy (62, 29, D) an adder corpse (62, 36, D) a book of Misfortune (62, 37, D) the +8 demon trident "Rift" {distort, reach+} (unseen) (63, 8, D) a staff of earth (63, 16, D) a +2 plate armour of poison resistance (63, 17, D) the +5 plate armour of the Amorous God {rN+ Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rN+: It protects you from negative energy. (63, 26, D) the +6 chain mail "Quheisoh" {rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (63, 27, D) a ball python corpse (63, 29, D) a +0 war axe (63, 36, D) a wand of paralysis (3) (63, 37, D) a +0 war axe of flaming (unseen) (64, 16, D) a staff of earth (64, 17, D) a +6 rapier of electrocution (64, 27, D) a +0 short sword a +0 robe the +2 orcbow "Giantslayer" {flame, +Blink rC+} rC+: It protects you from cold. +Blink: It lets you blink. a naga corpse (64, 29, D) a ball python corpse (65, 26, D) a +2 robe of willpower (67, 0, D) a +2 leather armour of poison resistance (67, 26, D) a +0 halberd a +0 robe (68, 7, D) a +0 trident (68, 9, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (69, 0, D) a +2 war axe of venom (69, 35, D) a +2 battleaxe of flaming (69, 36, D) a +2 leather armour of fire resistance (69, 42, D) a +0 rapier (70, 8, D) a +3 chain mail of positive energy (70, 36, D) a +5 heavy mace (70, 37, D) a +0 morningstar of flaming (71, 7, D) a +0 trident of venom 2 boomerangs (71, 8, D) a +0 trident (71, 16, D) a +2 orcbow of freezing (71, 17, D) the +6 spear "Killer Bee's Curse" {flame, *Rage rElec rF+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). an adder corpse (skeletalised by now) (71, 18, D) a +0 war axe (71, 19, D) a +0 whip a naga corpse (skeletalised by now) (71, 27, D) a +4 trident of freezing (71, 36, D) a staff of air (71, 37, D) a +0 short sword a +0 dagger a +1 plate armour of cold resistance an elf corpse an elf corpse (72, 8, D) a staff of cold (72, 16, D) a +0 club a +0 spear of venom (72, 18, D) a ball python corpse (skeletalised by now) (72, 20, D) an adder corpse (skeletalised by now) (72, 36, D) a +2 antimagic spear (73, 16, D) a staff of death (73, 17, D) the +5 spear "Deczeim" {freeze, rPois rN+ Will+ Dex-3} Dex-3: It affects your dexterity (-3). rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. (73, 27, D) the +3 dagger of Tender Mercy {spect, rC+ Str+2 Dex+2} Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. (73, 37, D) a staff of conjuration (73, 38, D) a +3 battleaxe of distortion (73, 39, D) a +0 heavy scimitar (73, 40, D) a +1 mace of draining (74, 7, D) a +1 trident of protection (unseen) (74, 35, D) a +0 short sword a +0 leather armour