Dungeon Crawl Stone Soup version 0.32.1-2-g700d293bfd (webtiles) character file. Game seed: 6951710580223716045 64 wolf37 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Nov 8, 2024. Slain by an orc wizard ... wielding a +0 dagger (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:50 (1714 turns). wolf37 the Conjurer (Deep Elf Conjurer) Turns: 1714, Time: 00:03:51 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 91% Magic: 10/10 EV: 12 Int: 24 God: Gold: 107 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . h - +0 helmet of the Enchanted Forest {^Contam rElec SInv Stlth+} rElec + (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: brilliant A: magic regeneration a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 107 gold pieces. Inventory: Armour a - a +0 robe (worn) h - the +0 helmet of the Enchanted Forest (worn) {^Contam rElec SInv Stlth+} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. Jewellery c - a ring of protection from cold Scrolls e - 3 scrolls of identify Potions g - a potion of enlightenment Skills: + Level 3.3 Dodging + Level 3.5 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 48% 3d9 5% 2 Apportation Tloc 12% N/A 10% 1 Blink Tloc 12% N/A 16% 2 Jinxbite Hex 12% N/A 16% 2 Lesser Beckoning Tloc 12% N/A 16% 2 Tukima's Dance Hex 6% N/A 30% 3 Brom's Barrelling Bould Conj/Erth 24% 2d6 36% 4 Fulminant Prism Conj/Alch 12% 3d9 36% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 36% 4 Iskenderun's Battlesphe Conj 42% 2d9 36% 5 Passage of Golubria Tloc 6% N/A 69% 4 Fireball Conj/Fire 12% 3d7 71% 5 Alistair's Intoxication Alch 4% N/A 95% 5 Yara's Violent Unravell Hex/Alch 3% 3d4 95% 5 Conjure Ball Lightning Conj/Air 12% 3x3d6 99% 6 Orb of Destruction Conj 21% 9d8 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits you. The orc priest casts a cantrip, but nothing happens. The rat barely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray hits the orc priest but does no damage. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc priest closely misses you. The orc wizard gestures at you while chanting. You are confused. The rat misses you. The orc wizard barely misses you. The orc priest hits you but does no damage. The orc priest completely misses you. The orc wizard attacks as it pursues you! The orc wizard hits you with a +0 dagger. You bump into the rock wall. The orc priest hits you with a +0 dagger. You bump into the rock wall. The orc wizard casts a spell at you. The magic dart hits you. * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest barely misses you. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" You bow before the missionary of Beogh. You are too confused! It was a potion of brilliance. You feel clever all of a sudden. You feel less confused. The orc wizard misses you. The orc priest hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, slightly transparent, 77% to hit) Okay, then. Magic courses through your body. The orc wizard hits you with a +0 dagger. You die... ##.. . ..## .### ......... ...#..... ....# #........ ......# #........ ....... #.#...... ...>...#####@....... ...........oo#...... .......#....r..?.... ..<......#.......... ................)... ......†<.###........ .....##### #.##..... ..## #.# ####. #.# You could see an orc priest, an orc wizard (invisible) and a rat. Vanquished Creatures 2 adders 2 dart slugs 2 orcs (D:3) A bat (D:1) 6 endoplasms 3 hobgoblins 4 jackals (D:2) 4 kobolds A quokka (D:1) 3 ball pythons 3 frilled lizards 2 goblins 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wolf37 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 121 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 625 | D:1 | Identified a scroll of acquirement 625 | D:1 | Acquired a book of the Spheres 634 | D:1 | Learned a level 2 spell: Searing Ray 648 | D:2 | Found a faded altar of an unknown god. 963 | D:2 | Reached XP level 3. HP: 17/19 MP: 5/10 1118 | D:2 | Identified the +0 helmet of the Enchanted Forest {^Contam | rElec SInv Stlth+} 1714 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_rooms, chequers_serial_rivers_small_3, chequers_serial_rivers_marsh D:2: layout_loops_corners, basic_ecumenical_altar, nicolae_eternal_life D:3: layout_rooms, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.5 Dodging | 3 | 3.3 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 73 Searing Ray || 2 Use: Scroll || 6 Potion || 5 Armour: Robe || 14 Dodge: Dodged || 17