wolf37 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (61, 0, D) a +1 short sword of draining (unseen) (61, 1, D) a +0 long sword a +0 robe (62, 3, D) a +5 falchion of freezing a +0 robe (62, 12, D) a hell hound corpse (68, 0, D) an amulet of faith (70, 8, D) a +0 scimitar of holy wrath (70, 10, D) a +0 morningstar a +0 leather armour (71, 8, D) a +1 long sword of electrocution (71, 11, D) a +0 hand axe a +0 ring mail a +0 hand axe a boomerang an orc corpse an orc corpse (71, 12, D) a +0 flail an orc corpse (71, 16, D) a staff of conjuration (71, 26, D) a book of the Moon (71, 27, D) a staff of alchemy (unseen) (72, 8, D) a +3 whip of electrocution (72, 11, D) a +0 short sword an orc corpse (72, 16, D) a staff of fire (72, 26, D) 4 potions of haste (72, 27, D) a wand of light (6) (73, 1, D) a +1 morningstar of draining (73, 16, D) a +4 orcbow of draining (73, 17, D) the +3 long sword "Daqosiwn" {spect, *Rage +Blink rN+++ Str-5} Str-5: It affects your strength (-5). rN+++: It renders you almost immune to negative energy. +Blink: It lets you blink. *Rage: It berserks you when you make melee attacks (+20% chance). (73, 26, D) a wand of paralysis (6) (73, 27, D) the staff of Beqy {*Corrode rC++ rN+ MP+6 Dex+2 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rC++: It greatly protects you from cold. rN+: It protects you from negative energy. MP+6: It affects your magic capacity (+6). *Corrode: It may corrode you when you take damage. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (74, 2, D) a +2 short sword of draining a +0 ring mail (74, 3, D) a +1 dagger of venom a +0 robe an orc corpse (skeletalised by now) (75, 1, D) a +2 glaive of flaming