wolf37 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 9, D) a +0 short sword a naga corpse (skeletalised by now) (60, 20, D) a +0 long sword a +0 leather armour an elf corpse (61, 0, D) a +0 arbalest of flaming (61, 16, D) a +0 scimitar of holy wrath (61, 18, D) a +0 shortbow a +0 short sword a +0 leather armour a +0 dagger a +0 shortbow a +0 leather armour (61, 26, D) a +4 sling (unseen) (62, 9, D) a +0 hand axe a +2 great mace of venom (62, 11, D) a ball python corpse (skeletalised by now) (62, 16, D) the +0 scale mail of Benevolence {*Slow Str+3 Int+2 Dex+4} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). *Slow: It may slow you when you take damage. (62, 17, D) a +1 heavy morningstar (62, 19, D) a +0 shortbow a +0 short sword (62, 26, D) a staff of alchemy (unseen) (62, 27, D) the Codex of the Cemetery and Minerals Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Alchemy/Earth 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (63, 0, D) a +2 arbalest of flaming (63, 10, D) a +0 long sword a +0 robe (63, 16, D) a +0 long sword of freezing (63, 20, D) a +0 long sword a +0 ring mail an elf corpse (63, 21, D) a +4 heavy war axe (63, 26, D) a storm talisman (63, 27, D) a ring of resist corrosion (64, 16, D) a staff of alchemy (64, 17, D) the +1 mace of Plog {heavy, +Blink rN+ Str+3} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. +Blink: It lets you blink. (64, 20, D) a +1 heavy war axe (64, 26, D) a +4 triple sword of electrocution (unseen) (64, 27, D) Sif Muna's Teachings on Production Spells Type Level a - Call Imp Summoning 2 b - Call Canine Familiar Summoning 3 c - Summon Cactus Giant Summoning 6 d - Haunt Necromancy/Summoning 7 (unseen) (65, 26, D) a +3 morningstar of protection (unseen) (68, 0, D) a +1 heavy triple crossbow (69, 2, D) a steam dragon corpse (skeletalised by now) (69, 29, D) a redback corpse (70, 8, D) a staff of cold (71, 16, D) a +4 scale mail of poison resistance (71, 27, D) a staff of conjuration (72, 8, D) a +1 flail of venom (72, 9, D) a book of Fire (72, 25, D) a wolf spider corpse (72, 26, D) the +7 dagger "Voykioweal" {flame, rC+ Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). rC+: It protects you from cold. (72, 27, D) a staff of conjuration (73, 16, D) a staff of death (73, 26, D) the +1 falchion "Batemif" {pain, Int+4} Int+4: It affects your intelligence (+4).