wolf37 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 28, D) a bullfrog corpse (59, 36, D) a wand of charming (3) (59, 37, D) the +6 dagger "Nuny" {freeze, rF- Will+ Int+6} Int+6: It affects your intelligence (+6). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. (unseen) (60, 0, D) a yak corpse (skeletalised by now) (60, 15, D) a +0 dagger a +0 robe an orc corpse (60, 36, D) a staff of fire (unseen) (60, 37, D) a +5 spectral giant spiked club (61, 8, D) a +2 robe (61, 17, D) a +0 dagger a +0 robe an orc corpse (61, 26, D) the +1 scale mail of Rekkumef {+Blink +Inv Int+3 Slay-5} Int+3: It affects your intelligence (+3). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). +Inv: It lets you turn invisible. +Blink: It lets you blink. (61, 28, D) a yak corpse (61, 36, D) a scroll of brand weapon (61, 37, D) the staff of the Powerful God {rF+ Will- Dex-5 Stlth+ Necro Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (unseen) (62, 0, D) a staff of earth (62, 1, D) a +0 plate armour of positive energy a jackal corpse (skeletalised by now) (62, 2, D) a wolf corpse (skeletalised by now) (62, 8, D) a staff of conjuration (62, 16, D) a +0 mace a +0 scale mail a +3 ring mail of positive energy (62, 26, D) a staff of conjuration (62, 28, D) a jackal corpse (62, 36, D) a staff of fire (unseen) (62, 37, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (unseen) (63, 0, D) a +3 flail of protection (63, 15, D) a +0 mace a +0 chain mail (63, 16, D) a +0 flail an orc corpse (63, 26, D) the +10 short sword "Goblinslayer" {flame, rElec Str+2} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. (63, 27, D) the +4 plate armour of Hopscotch {Harm rN+} rN+: It protects you from negative energy. Harm: It increases damage dealt and taken. (63, 29, D) a bullfrog corpse (63, 36, D) the Discursus on the Maleficium and Scree (still there?) Spells Type Level a - Confusing Touch Hexes 3 b - Leda's Liquefaction Alchemy/Earth 4 c - Lee's Rapid Deconstruction Earth 5 a hell hog corpse (still there?) (63, 37, D) a +2 helmet of intelligence (64, 16, D) the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. (64, 26, D) the +2 robe of Zuileyt {Rampage +Inv Dex-2 Stlth+} Dex-2: It affects your dexterity (-2). +Inv: It lets you turn invisible. Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. (64, 27, D) a +1 leather armour of cold resistance a cane toad corpse a black bear corpse (65, 17, D) a +0 dagger an orc corpse (65, 26, D) a +1 scale mail of fire resistance (66, 15, D) a +0 long sword a +0 chain mail (67, 0, D) a staff of air (68, 0, D) the +1 short sword "Totafir" {freeze, rCorr Int+3} Int+3: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. (69, 0, D) the +10 trident "Worughyv" {freeze, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (69, 36, D) a +4 quarterstaff of speed (unseen) (69, 38, D) a +0 trident a +0 robe (70, 9, D) a staff of death (70, 36, D) the +11 scimitar of Infection {heavy, rF+++ rN++ Will- rCorr Dex-2} Dex-2: It affects your dexterity (-2). rF+++: It renders you almost immune to fire. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (70, 37, D) a +0 broad axe of freezing (unseen) (71, 8, D) a +3 rapier of freezing (71, 9, D) a hell hound corpse (skeletalised by now) (71, 17, D) a +2 mace of protection (71, 26, D) a +2 mace of protection (71, 27, D) a staff of death (71, 31, D) a jackal corpse (71, 36, D) a +1 heavy flail (71, 37, D) a staff of alchemy (71, 38, D) a +0 mace a +0 robe (71, 39, D) a +0 club a +0 robe a black mamba corpse (71, 40, D) an adder corpse (72, 8, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (72, 25, D) a bullfrog corpse (72, 27, D) the staff of Ashenzari's Hope {*Corrode rF+ rN+ Str+3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (72, 30, D) a river rat corpse (72, 39, D) a water moccasin corpse (72, 40, D) an adder corpse (73, 1, D) a +2 robe (73, 17, D) a +0 leather armour of fire resistance (73, 26, D) a +1 quarterstaff of speed (73, 27, D) a staff of air (73, 30, D) a river rat corpse (75, 1, D) a +5 orcbow of flaming