wolf37 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +2 chain mail of cold resistance (unseen) (59, 37, D) a wand of polymorph (2) (60, 36, D) a staff of cold (unseen) (60, 37, D) a +1 pair of boots of flying (unseen) (61, 8, D) a +1 short sword of protection (61, 12, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (61, 29, D) a +0 orcbow (61, 36, D) a staff of air (unseen) (61, 37, D) a +0 dire flail of draining (unseen) (62, 0, D) a talisman of death (62, 8, D) a +1 double sword of holy wrath (62, 9, D) the +3 scale mail of the Twisting Gods {Slay+3 Stlth+} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. (62, 12, D) a rime drake corpse (skeletalised by now) (62, 19, D) a +0 falchion a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 20, D) a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (62, 27, D) a +2 leather armour of cold resistance (62, 31, D) a +0 trident a +0 trident (62, 32, D) a wind drake skeleton (62, 36, D) a ring of willpower (62, 37, D) a +6 ring of dexterity (63, 0, D) a staff of alchemy (63, 12, D) a rime drake corpse (skeletalised by now) (63, 16, D) a +1 pair of gloves of hurling (63, 19, D) a +0 scimitar a +0 plate armour (63, 20, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (63, 27, D) a staff of fire (63, 31, D) a +0 trident (63, 36, D) the scarf of the Tundras {harm, Rampage rF- rC+ Int+6} Int+6: It affects your intelligence (+6). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Rampage: It bestows one free step when moving towards enemies. (unseen) (63, 37, D) a wand of mindburst (6) (64, 17, D) a +2 plate armour of fire resistance (64, 19, D) a +1 flail of protection (64, 20, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 26, D) a +2 dagger of distortion (64, 31, D) a +0 trident a merfolk corpse (64, 33, D) a wind drake skeleton (65, 29, D) a +3 shortbow a centaur skeleton (67, 0, D) a staff of death (68, 0, D) a +4 long sword of holy wrath (69, 0, D) a talisman of death (69, 36, D) a wand of paralysis (7) (70, 10, D) a river rat corpse (skeletalised by now) (70, 36, D) an amulet of faith (70, 37, D) a ring of protection from fire (71, 10, D) a river rat corpse (skeletalised by now) (71, 16, D) a +5 dire flail of protection (unseen) (71, 26, D) a +3 chain mail of poison resistance (unseen) (71, 27, D) a +2 spectral giant club (71, 36, D) the ring "Zuseq" {rF- rN++ Int+2 SInv} [ring of see invisible] Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. (unseen) (71, 37, D) a book of Displacement (72, 8, D) a +2 mace of draining (72, 9, D) a +2 whip of venom (72, 11, D) a wolf corpse (skeletalised by now) (72, 36, D) the ring of Carhuzo {rPois Int+6} [ring of intelligence] Int+6: It affects your intelligence (+6). rPois: It protects you from poison. (unseen) (72, 37, D) the Verses on Lapidary Clouds Spells Type Level a - Swiftness Air 3 b - Vhi's Electric Charge Translocation/Air 4 c - Magnavolt Earth/Air 7 (unseen) (73, 16, D) a +1 vampiric short sword (73, 26, D) a staff of cold (unseen) (73, 36, D) a staff of death (unseen) (73, 37, D) a +0 rapier of venom (unseen) (74, 3, D) a +0 whip 3 boomerangs a +0 dagger a +0 robe