Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9012726850058043730 16 woodsatchel the Magician (level 2, -1/22 HPs) Began as a Djinni Hexslinger on June 29, 2026. Slain by a gnoll ... wielding a +0 spear (4 damage) ... on level 1 of the Dungeon on June 30, 2026. The game lasted 00:02:44 (226 turns). woodsatchel the Magician (Djinni Hexslinger) Turns: 226, Time: 00:02:45 Health: -1/22 AC: 2 Str: 7 XL: 2 Next: 70% Gold: 24 EV: 11 Int: 14 God: SH: 0 Dex: 15 rFire + + . (33%) a - +1 sling rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison c - a scroll of acquirement {unknown} Potions d - a potion of berserk rage {unknown} f - a potion of curing {unknown} j - a potion of might {unknown} Skills: + Level 1.3 Fighting * Level 1.8 Ranged Weapons - Level 2.1 Dodging + Level 2.9 Spellcasting - Level 2.9 Conjurations + Level 2.9 Hexes - Level 2.9 Summonings - Level 2.9 Necromancy - Level 2.9 Translocations - Level 2.9 Forgecraft + Level 2.9 Fire Magic - Level 2.9 Ice Magic - Level 2.9 Air Magic - Level 2.9 Earth Magic - Level 2.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% 2d2 10% 2 b - Sigil of Binding Hex 10% N/A 21% 3 c - Inner Flame Hex/Fire 10% N/A 21% 3 d - Cause Fear Hex 5% N/A 54% 4 e - Dimensional Bullseye Hex/Tloc 5% N/A 54% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka enters a dispersal trap! The gnoll blinks! You encounter a rat. The ball python blinks! The quokka blinks! You blink. You encounter a kobold and a ball python. The kobold is quivering stones. The kobold shouts! The rat squeaks loudly. The endoplasm quivers. You hear an angry hiss. x2 The kobold throws a stone. The stone misses you. The kobold throws a stone. The stone barely misses you. The ball python bites you. The ball python barely misses you. The ball python attacks as it pursues you! The ball python closely misses you. x2 The ball python barely misses you. The ball python grabs you. The ball python constricts you. You shoot a sling bullet. The sling bullet barely misses the ball python. x2 The ball python bites you but does no damage. The ball python constricts you. You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! The rat misses you. The kobold leaves your sight. The endoplasm leaves your sight. You shoot a sling bullet. The sling bullet hits the rat! You kill the rat! The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. You shoot a sling bullet. The sling bullet hits the ball python! You kill the ball python! You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! The gnoll hits you from afar with a +0 spear. The endoplasm freezes you. You are frozen! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... .........>..)...#).## ##.........[......... #..............##).. #................... .#....†............ #.##.###.......... # #.##..####....##). ... #.###.# #....##### .... #@# #.##...#.# #f# ....K#J###..#..>#.# ### .......rj..^J..... # #v# ......#.#.r....... ### .............>..... #p# ......#.#.......... ### ......#..........#J #M# ####.....$........ ### ..##..###...### #N# You could see a gnoll, an endoplasm and a quokka. Vanquished Creatures An endoplasm (D:1) 2 jackals (D:1) A quokka (D:1) 5 ball pythons (D:1) 3 bats (D:1) 4 goblins (D:1) A kobold (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | woodsatchel the Djinni Hexslinger began the quest for the | Orb. 0 | D:1 | woodsatchel set off with the following spells memorised: | Jinxbite, Sigil of Binding, Inner Flame, Cause Fear, | Dimensional Bullseye. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 2 | D:1 | Encountered a troll 4 | D:1 | Encountered a dwarf 4 | D:1 | Encountered a demonspawn 6 | D:1 | Encountered an octopode 6 | D:1 | Encountered an elf 8 | D:1 | Encountered a felid 8 | D:1 | Encountered a draconian 10 | D:1 | Encountered an oni 10 | D:1 | Encountered a revenant 12 | D:1 | Encountered a spriggan 12 | D:1 | Encountered an armataur 14 | D:1 | Encountered a minotaur 14 | D:1 | Encountered a merfolk 16 | D:1 | Encountered a tengu 18 | D:1 | Encountered a barachi 18 | D:1 | Encountered a djinni 20 | D:1 | Encountered a naga 20 | D:1 | Encountered a demigod 22 | D:1 | Encountered a formicid 24 | D:1 | Encountered a human 26 | D:1 | Encountered a gargoyle 28 | D:1 | Encountered a vine stalker 74 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 226 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_rooms, amcnicky_mini_rare_corridor_liquid Action || total ---------------------------++------- Fire: Sling || 48 Armour: Robe || 27 Dodge: Dodged || 39