Dungeon Sprint DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14439441815385637619 0 woodsatchel the Chiller (level 1, -1/13 HPs) Began as a Merfolk Ice Elementalist on June 30, 2026. Slain by Ijyb ... wielding a +0 dagger of flaming (2 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:41 (7 turns). woodsatchel the Chiller (Merfolk Ice Elementalist) Turns: 7, Time: 00:00:41 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking Potions g - 3 potions of magic b - a potion of curing w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.3 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You open the door. You encounter Ijyb the Inquisitive. She is wielding a +0 dagger of flaming and carrying a wand of flame. There is an open door here. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger of flaming, wearing a +0 chain mail and carrying a wand of flame (asleep, 100% to hit) You freeze Ijyb. Ijyb shouts! Ijyb is lightly wounded. Ijyb hits you with a +0 dagger of flaming. Ijyb burns you. You freeze Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 dagger of flaming. Ijyb burns you. You freeze Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 dagger of flaming. Ijyb burns you. You are too injured to fight recklessly! Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit Ijyb but do no damage. Ijyb is heavily wounded. Ijyb hits you with a +0 dagger of flaming. * * * LOW HITPOINT WARNING * * * Ijyb burns you. You die... Ijyb moans, "Good help so hard to find!" ####### #<.#@g+ #..'..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | woodsatchel the Merfolk Ice Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Encountered Ijyb 7 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Freeze || 3 Armour: Robe || 4