Dungeon Sprint DCSS version 0.30.2 (webtiles) character file. Game seed: 12714131350111624209 0 woodsatchel the Magician (level 1, -13/10 HPs) Began as a Deep Elf Hedge Wizard on June 30, 2026. Killed from afar by Ijyb (18 damage) ... with a bolt of light ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:20 (10 turns). woodsatchel the Magician (Deep Elf Hedge Wizard) Turns: 10, Time: 00:00:20 Health: -13/10 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/7 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 14 Spells: 7/8 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no teleportation @: confused A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls i - a scroll of blinking Potions d - 3 potions of magic e - a potion of curing f - a potion of heal wounds g - a potion of haste h - a potion of berserk rage Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 4.4 Spellcasting + Level 1.1 Conjurations + Level 1.1 Summonings + Level 1.1 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 14% 1 Blink Tloc 14% N/A 14% 2 Call Imp Summ 14% N/A 14% 2 Cigotuvi's Dreadful Rot Necr/Pois/Air 6% N/A 22% 2 Mephitic Cloud Conj/Pois/Air 5% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Message History Welcome, woodsatchel the Deep Elf Hedge Wizard. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! Ijyb the Twisted Goblin comes into view. She is wielding a +0 club and carrying a wand of light (3). Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of light (3) (100% to hit) The magic dart hits Ijyb but does no damage. The magic dart hits Ijyb but does no damage. Ijyb closely misses you. You hit Ijyb. Ijyb is lightly wounded. Ijyb barely misses you. You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb misses you. You closely miss Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 club. The magic dart hits Ijyb. Ijyb is lightly wounded. Ijyb misses you. The magic dart hits Ijyb but does no damage. Ijyb is lightly wounded. Ijyb hits you with a +0 club. Ouch! That really hurt! You closely miss Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. The bolt of light hits you!! You are confused. Ouch! That really hurt! You die... #### ## #<.#..+ #..'..# #@g#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | woodsatchel the Deep Elf Hedge Wizard began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 7/7 1 | D | Noticed Ijyb 10 | D | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 4 Dodge: Dodged || 4