Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 29859 (custom seed) 101037 woodsatchel the Warrior (level 15, -16/145 HPs) Began as a Minotaur Berserker on Oct 9, 2026. Was a High Priest of Trog. Killed by the raging water ... invoked by a water nymph (25 damage) ... on level 4 of the Shoals on Oct 10, 2026. The game lasted 00:57:17 (24699 turns). woodsatchel the Warrior (Minotaur Berserker) Turns: 24699, Time: 00:57:17 Health: -16/145 AC: 35 Str: 35 XL: 15 Next: 82% Magic: 14/14 EV: 10 Int: 4 God: Trog [*****.] Gold: 1684 SH: 18 Dex: 17 Spells: 14/14 levels left rFire + . . (50%) b - +12 rapier "Ipuad" {flame, Str+3} rCold + . . (50%) z - +0 tower shield rNeg . . . (100%) j - +9 scales of the Dragon King {Command, rPois rF+ rC+} rPois + (33%) s - +1 hat rElec . (100%) (no cloak) rCorr . (100%) m - +1 pair of gloves of the Eight Underlurkers {Str+4} SInv . h - +0 pair of boots Will +++.. i - amulet of the acrobat Stlth e - ring of flight HPRegen 1.44/turn M - +6 ring of dexterity MPRegen 0.14/turn %: acrobat @: about to teleport, strong-willed, flying, mesmerised, regenerating, hasted, very quick A: horns 2, retaliatory headbutt a: Renounce Religion (0%), Berserk (0%), Trog's Hand (0%), Brothers in Arms (1%) You were on level 4 of the Shoals. You worshipped Trog. Trog was extremely pleased with you. You visited 3 branches of the dungeon, and saw 20 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Ice Cave. You collected 1874 gold pieces. You spent 190 gold pieces at shops. Inventory: Hand Weapons a - a +2 antimagic morningstar b - the +12 rapier "Ipuad" (weapon) {flame, Str+3} (Trog gifted it to you on level 9 of the Dungeon) Str+3: It affects your strength (+3). It cannot be enchanted further. l - the +4 dagger of Equivalence {freeze, Str+6} (You found it on level 6 of the Dungeon) Str+6: It affects your strength (+6). It cannot be enchanted further. p - the +1 dagger "Molan" {spect, +Blink rCorr Int+2} (You found it on level 5 of the Dungeon) +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. r - the +9 great sword of Xom's Outrage {flame, rC- Str+3 Stlth+} (You found it in the Necropolis) rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. D - the +4 orcbow "Pinguph" {drain, Bane rN+ Will++ rCorr} (You found it on level 5 of the Lair of Beasts) Bane: It inflicts you with a random bane when you equip it. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Missiles d - 3 throwing nets g - 7 atropa-tipped darts o - 25 poisoned darts (quivered) t - 10 silver javelins v - 6 javelins F - 2 curare-tipped darts G - 3 datura-tipped darts L - 12 boomerangs Armour h - a +0 pair of boots (worn) j - the +9 scales of the Dragon King (worn) {Command, rPois rF+ rC+} (You found it on level 4 of the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. k - a +0 animal skin m - the +1 pair of gloves of the Eight Underlurkers (worn) {Str+4} (You bought it in a shop on level 6 of the Dungeon) Str+4: It affects your strength (+4). It cannot be enchanted further. s - a +1 hat (worn) u - a +0 kite shield y - a +1 pair of gloves of stealth z - a +0 tower shield (worn) A - the +13 crystal plate armour "Awney" {rC+ rN+ Int+5 Slay-2} (You found it on level 2 of the Lair of Beasts) rC+: It protects you from cold. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. J - +0 fire dragon scales Jewellery c - a ring of protection from fire e - a ring of flight (worn) f - a +5 ring of evasion i - an amulet of the acrobat (worn) n - a ring of magical power q - a ring of protection from fire w - an amulet of dissipation x - a ring of poison resistance B - an amulet of wildshape C - a +4 ring of protection E - a ring of willpower H - a ring of willpower I - a ring of resist corrosion K - a ring of magical power M - a +6 ring of dexterity (worn) Wands a - a wand of flame (57) e - a wand of charming (32) f - a wand of mindburst (30) d - a wand of digging (3) b - a wand of quicksilver (22) c - a wand of roots (3) Scrolls d - 2 scrolls of torment {unknown} I - 8 scrolls of immolation V - 4 scrolls of vulnerability h - 2 scrolls of poison {unknown} r - 6 scrolls of revelation n - 4 scrolls of fear {unknown} t - 11 scrolls of teleportation a - 4 scrolls of enchant armour z - 4 scrolls of blinking {unknown} x - 7 scrolls of amnesia B - a scroll of brand weapon {unknown} C - 4 scrolls of noise {unknown} c - a scroll of acquirement {unknown} Potions b - 3 potions of brilliance m - 3 potions of might c - 6 potions of curing l - 2 potions of moonshine M - 4 potions of mutation L - 2 potions of lignification A - 4 potions of attraction C - 2 potions of cancellation h - 2 potions of haste x - 2 potions of invisibility {unknown} r - a potion of resistance B - a potion of berserk rage e - 3 potions of enlightenment g - 2 potions of magic q - 2 potions of ambrosia {unknown} Miscellaneous g - a +0 phial of floods (inert) Skills: + Level 16.7 Fighting + Level 14.3 Short Blades - Level 14.0 Maces & Flails + Level 16.6 Armour - Level 9.3 Dodging + Level 11.8 Shields You had 14 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (0/1) D:4 Lair (5/5) D:11 Shoals (4/4) Lair:3 Spider (0/4) Lair:3 Slime (0/5) Lair:4 IceCv (visited) Orc: D:9-12 The Realm of Zot is guarded by orbs of fire. Altars: Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Shops: D:6 [ Shoals:1 : Shoals:3 ( Shoals:4 ? Annotations: Shoals:4 Ilsuiw Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History * * * LOW HITPOINT WARNING * * * The water nymph touches you. * * * LOW HITPOINT WARNING * * * The water nymph drowns you! * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. You encounter an alligator snapping turtle. As you read the scroll labelled XULUYXIFARCH, it crumbles to dust. It is a scroll of enchant armour. Your +0 hat glows green for a moment. y -> a - 4 scrolls of enchant armour You block the water elemental's attack. The merfolk aquamancer hits you but does no damage. You block the merfolk's attack. The merfolk siren chants its luring song. As you read the scroll labelled SAHAJU TOEP, it crumbles to dust. You hear the flapping of tiny wings. The merfolk siren is knocked back by the sudden gust. The water elemental is knocked back by the sudden gust. The merfolk siren is knocked back by the sudden gust. The merfolk javelineer is knocked back by the sudden gust. The water nymph is knocked back by the sudden gust. The water elemental is knocked back by the sudden gust. The snapping turtle is knocked back by the sudden gust. The merfolk aquamancer is knocked back by the sudden gust. The water elemental is knocked back by the sudden gust. The merfolk is knocked back by the sudden gust. The manticore is knocked back by the sudden gust. The merfolk aquamancer is knocked back by the sudden gust. It was a scroll of butterflies. The merfolk aquamancer mumbles some strange words. The merfolk aquamancer blinks! Something hits you. * * * LOW HITPOINT WARNING * * * You cannot move away from the merfolk siren! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The water elemental closely misses your butterfly. The water nymph gestures at you while chanting. The water rises up and strikes you!! You die... #~~~~.....## #### #..~ #~~~~......##~.##.###..~ ##~~~~..E.........~.....C #~~tm~m.b.....~~~~~....Y. #~~~m~bb....Hb.~~~m....