Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 7584728375803322234 25 wreckdit the Conjurer (level 2, -2/20 HPs) Began as a Draconian Conjurer on Feb 22, 2026. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:04:08 (926 turns). wreckdit the Conjurer (Draconian Conjurer) Turns: 926, Time: 00:04:09 Health: -2/20 AC: 4 Str: 9 XL: 2 Next: 82% Magic: 1/5 EV: 11 Int: 18 God: Gold: 45 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: slowed, very slow A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 45 gold pieces. Inventory: Magical Staves b - a staff of fire Talismans a - the rimehorn talisman "Lepoox" {*Silence rElec Dex+3 Stlth+} (You found it on level 1 of the Dungeon) [rimehorn talisman] *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Scrolls c - a scroll of revelation {unknown} d - 3 scrolls of identify {unknown} Skills: - Level 1.8 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 2% N/A 45% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The endoplasm freezes you. You are frozen. The jackal misses you. The endoplasm freezes you. You are frozen. You feel yourself slow down. The jackal bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! The endoplasm closely misses you. The jackal barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. You feel yourself speed up. The jackal barely misses you. The endoplasm hits you. The jackal bites you but does no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You feel yourself slow down. Sorry, you're not good enough to have a special ability. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The jackal bites you but does no damage. The endoplasm freezes you. You are frozen. You die... #.# ....>.^## #.# ......... #.# #.>.....# #.# #######.J.l...# ##.######............# ######....†....######.##..# ........########l).Jl.# ... ######.## #J###### # #.# #@# #.## #h# #..# #.# #######.#### ##.#####.# .).........# #......?.. #######.##.# #..####... #.##.# #..# . ######.##†# #..###... ..........####......... You could see an endoplasm, a jackal and a frilled lizard. Vanquished Creatures 2 dart slugs (D:1) 4 endoplasms (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 3 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wreckdit the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 58 | D:1 | Identified the rimehorn talisman "Lepoox" {*Silence rElec | Dex+3 Stlth+} 305 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 308 | D:1 | Learned a level 2 spell: Searing Ray 926 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_eye, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.8 Spellcasting | | 2.3 Conjurations | | 4.5 Action || total ---------------------------++------- Attack: Normal || 15 Melee: Unarmed || 15 Tailslap || 1 Cast: Magic Dart || 22 Searing Ray || 13 Drink: Magic || 1 Armour: None || 30 Dodge: Dodged || 30