Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 10297708987752361271 60 wreckdit the Magician (level 3, 0/19 HPs) Began as a Deep Elf Hedge Wizard on Feb 27, 2026. Slain by a hobgoblin (3 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:08:54 (1905 turns). wreckdit the Magician (Deep Elf Hedge Wizard) Turns: 1905, Time: 00:08:55 Health: 0/19 AC: 2 Str: 7 XL: 3 Next: 80% Magic: 3/11 EV: 12 Int: 20 God: Gold: 102 SH: 0 Dex: 20 Spells: 2/11 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois + (33%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... f - amulet of the acrobat Stlth +++ d - +6 ring of dexterity HPRegen 0.23/turn e - ring of poison resistance MPRegen 0.24/turn %: acrobat @: hasted, very quick A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery d - a +6 ring of dexterity (worn) e - a ring of poison resistance (worn) f - an amulet of the acrobat (worn) Scrolls c - a scroll of silence {unknown} e - 2 scrolls of identify {unknown} h - a scroll of fog {unknown} j - 2 scrolls of noise {unknown} k - a scroll of fear {unknown} l - a scroll of enchant armour {unknown} m - a scroll of poison {unknown} q - a scroll of brand weapon {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of attraction {unknown} h - a potion of haste o - a potion of moonshine {unknown} Skills: + Level 3.1 Dodging - Level 2.7 Stealth + Level 4.8 Spellcasting + Level 2.8 Conjurations + Level 1.6 Summonings + Level 2.0 Necromancy * Level 1.7 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Call Imp Summ 22% N/A 9% 2 c - Maxwell's Portable P Tloc 11% (3-9)d3 17% 3 d - Gloom Hex/Necr 16% N/A 24% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 44% N/A 6% 1 Grave Claw Necr 26% 2d8 8% 2 Blink Tloc 22% N/A 9% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Hoarfrost Cannonade Ice/Frge 2% 3d6/3d12 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The hobgoblin is heavily wounded. The hobgoblin closely misses you. Robin's bangles clink loudly. You closely miss the hobgoblin. The hobgoblin is heavily wounded. Your cerulean imp hits Robin from afar with a -3 spear. The hobgoblin barely misses you. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. Your cerulean imp hits Robin but does no damage. The hobgoblin completely misses you. Robin flexes a bicep menacingly. Robin throws the hobgoblin at you! Your cerulean imp hits Robin but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, strong, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, strong, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is severely wounded. Your cerulean imp barely misses Robin. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin is almost dead. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. Robin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. Your cerulean imp hits Robin but does no damage. The hobgoblin hits you. You die... .P......###.....##÷...##........# .P..PP####...########...#.......# ###...# #..#.## ###.#.).....# #.#####.##..# #.......>.# #.###...###.# ### ###.......# #.##..### #.#####.### #.......# #.##.## #....##...# #.......# #.##.# ####g##.#.# #.......# ##.##[# #@.#.### #.......# ##.....# ##g..########.#### ##..#### #.........# #..# §##..# #.5.......###..### §.##.# #.........##...... §..#.# #.........##...... .§.#.# #.........##.....† ≈..'.# #...÷.....##...... §..'.# #>........##...).. You could see Robin (ally target), a hobgoblin (strong) and a friendly cerulean imp (summoned). Vanquished Creatures 2 adders (D:2) An endoplasm (D:1) 5 hobgoblins 2 jackals (D:2) 3 quokkas 3 ball pythons (D:1) 2 bats 5 frilled lizards 5 goblins 7 kobolds 3 rats 38 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) 2 hobgoblins (D:2) A quokka (D:2) 4 goblins 2 kobolds 10 creatures vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wreckdit the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 272 | D:1 | Reached XP level 2. HP: 12/15 MP: 5/9 359 | D:1 | Learned a level 2 spell: Call Imp 1158 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/11 1243 | D:2 | Learned a level 3 spell: Maxwell's Portable Piledriver 1247 | D:2 | Learned a level 3 spell: Gloom 1868 | D:3 | Encountered Robin 1905 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_loops_ring, minmay_tromino_v4_c, minmay_surrounded D:2: layout_rooms, dreamdust_princess_bridge, kennysheep_cluttered_room, guppyfry_early_lair_pool D:3: layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount, minmay_misc_feat_nine_boxes, serial_bayou_lake_a, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.1 Necromancy | 2 | 2.0 Stealth | | 2.7 Spellcasting | | 4.8 Conjurations | | 2.8 Summonings | | 1.6 Translocations | | 1.7 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Dagger || 8 Cast: Magic Dart || 80 Call Imp || 14 Maxwell's Portabl || 3 Gloom || 1 Drink: Haste || 1 Armour: Robe || 23 Dodge: Dodged || 54