Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12071217094868293052 21 wreckdit the Magician (level 3, -1/25 HPs) Began as a Djinni Fire Elementalist on Sept 14, 2026. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:15 (1136 turns). wreckdit the Magician (Djinni Fire Elementalist) Turns: 1136, Time: 00:03:16 Health: -1/25 AC: 2 Str: 9 XL: 3 Next: 5% Gold: 19 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 ring mail Talismans c - a scarab talisman Scrolls i - a scroll of identify e - 2 scrolls of vulnerability {unknown} Potions d - a potion of curing {unknown} b - a potion of brilliance j - a potion of magic {unknown} Skills: + Level 2.2 Dodging - Level 1.5 Stealth * Level 3.5 Spellcasting * Level 3.5 Conjurations * Level 3.5 Hexes * Level 3.5 Summonings * Level 3.5 Necromancy * Level 3.5 Translocations * Level 3.5 Forgecraft * Level 3.5 Fire Magic * Level 3.5 Ice Magic * Level 3.5 Air Magic * Level 3.5 Earth Magic * Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 13% 3 d - Inner Flame Hex/Fire 14% N/A 13% 3 e - Flame Wave Conj/Fire 14% 2d6 38% 4 f - Summon Small Mammal Summ 56% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your bat barely misses something. Your bat closely misses something. The kobold throws a stone. The stone barely misses your bat. The foxfire burns something. Your bat hits something but does no damage. Your bat barely misses something. Your foxfire dissipates! The kobold throws a stone. The stone closely misses your bat. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your bat disappears in a puff of smoke! Your foxfire dissipates! The foxfire burns something but does no damage. A magic dart appears from out of thin air! The magic dart hits you! The kobold throws a stone. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! The foxfire burns something. The kobold throws a stone. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Something hits you. Your foxfire dissipates! The foxfire burns something. The kobold throws a stone. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. The kobold throws a stone. The kobold throws a stone. Something hits you! You die... #. .### ..# #.# #<# ##.## #.###...####.# #.....#......# ################@..###### ..........K.......## ################### # # # # # # You could see a kobold. Vanquished Creatures 3 dart slugs (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) 3 kobolds (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wreckdit the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | wreckdit set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 187 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 707 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 707 | D:1 | Learned a level 1 spell: Summon Small Mammal 1098 | D:2 | Encountered Sigmund 1136 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_loops_corners, st_stairs_11 D:2: layout_loops_ring, uniq_sigmund Skill XL: | | ---------------+-+----- Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Forgecraft | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Dodging | | 2.2 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Foxfire || 15 Scorch || 14 Summon Small Mamm || 4 Read: Identify || 1 Armour: Robe || 13 Dodge: Dodged || 7