Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 5278161062479436947 39 xenofish the Magician (level 3, 0/25 HPs) Began as a Djinni Hedge Wizard on Mar 15, 2026. Frozen to death by an endoplasm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:06:25 (1028 turns). xenofish the Magician (Djinni Hedge Wizard) Turns: 1028, Time: 00:06:26 Health: 0/25 AC: 2 Str: 9 XL: 3 Next: 70% Gold: 67 EV: 11 Int: 23 God: SH: 0 Dex: 12 rFire + + . (33%) a - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... d - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery d - a +6 ring of intelligence (worn) Scrolls c - 2 scrolls of silence {unknown} e - 2 scrolls of amnesia {unknown} h - a scroll of noise {unknown} j - 2 scrolls of teleportation {unknown} k - 2 scrolls of identify {unknown} Potions d - a potion of moonshine {unknown} f - a potion of brilliance {unknown} Skills: + Level 0.1 Short Blades + Level 2.5 Dodging + Level 2.0 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Blink Tloc 44% N/A 3% 2 c - Call Imp Summ 44% N/A 3% 2 d - Grave Claw Necr 44% 2d10 3% 2 e - Mephitic Cloud Conj/Alch/Air 22% N/A 6% 3 f - Sandblast Erth 44% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit the jackal. You kill the jackal! The endoplasm hits you but does no damage. Your Stealth skill increases to level 2! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * Casting: Blink (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: a ribbon worm Okay, then. Casting: Grave Claw (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: a ribbon worm You miscast Grave Claw. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The endoplasm closely misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You feel ready to blink again. You see here a jackal corpse. You barely miss the endoplasm. You hit the endoplasm but do no damage. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... ##. ..##### ...#.. ....# ....# ...# ##..## #@# .# #J##.# #####w.##### #..#....#.†# #......##.....# #......# ....# #.#....## .... ## ######..## .## #. .# #.##.# .. You could see a ribbon worm and an endoplasm. Vanquished Creatures An adder (D:2) A dart slug (D:2) 3 endoplasms (D:1) 3 hobgoblins 2 jackals (D:2) 2 quokkas 4 ball pythons A bat (D:2) 4 frilled lizards 7 goblins A kobold (D:1) 2 rats 31 creatures vanquished. Vanquished Creatures (collateral kills) A quokka (D:2) 1 creature vanquished. Grand Total: 32 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xenofish the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | xenofish set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Upgraded the game from 0.34.0-48-gc5ade0d5e9 to 0.34.1 297 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 820 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 820 | D:2 | Learned a level 1 spell: Sandblast 1028 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_rooms, serial_bayou_crossing, minmay_pentomino_v2, minmay_misc_feat_tiny, nrook_mini_backslash D:2: layout_loops_ring, nicolae_houndstooth_variations, serial_bayou_lagoon_a, minmay_three_crescents, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Short Blades | | 0.1 Dodging | | 2.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Attack: Normal || 28 Melee: Dagger || 28 Cast: Magic Dart || 60 Blink || 1 Call Imp || 1 Armour: Robe || 25 Dodge: Dodged || 18