Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 16134447069883219005 28 xenofish the Magician (level 3, -4/25 HPs) Began as a Djinni Fire Elementalist on Mar 18, 2026. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:07 (1391 turns). xenofish the Magician (Djinni Fire Elementalist) Turns: 1391, Time: 00:04:08 Health: -4/25 AC: 2 Str: 7 XL: 3 Next: 30% Gold: 74 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no amulet) Will ..... b - ring of see invisible Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of see invisible (worn) Wands c - a wand of roots (6) Scrolls c - a scroll of vulnerability {unknown} d - 2 scrolls of identify {unknown} e - a scroll of poison {unknown} Potions f - a potion of resistance {unknown} j - a potion of curing {unknown} Skills: + Level 2.3 Dodging + Level 1.8 Stealth * Level 3.5 Spellcasting * Level 3.5 Conjurations * Level 3.5 Hexes * Level 3.5 Summonings * Level 3.5 Necromancy * Level 3.5 Translocations * Level 3.5 Forgecraft * Level 3.5 Fire Magic * Level 3.5 Ice Magic * Level 3.5 Air Magic * Level 3.5 Earth Magic * Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 32% 2d6 5% 2 c - Volatile Blastmotes Fire/Tloc 32% 2d12 11% 3 d - Inner Flame Hex/Fire 16% N/A 11% 3 e - Flame Wave Conj/Fire 16% 2d7 34% 4 f - Summon Small Mammal Summ 64% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll closely misses you. x2 Your foxfire dissipates! The foxfire burns the gnoll. The gnoll is burned terribly! The gnoll is almost dead. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll is no longer more vulnerable to fire. The gnoll barely misses you. x2 Your foxfire dissipates! The foxfire burns the gnoll. The gnoll is lightly wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. The foxfire burns the gnoll but does no damage. The gnoll is heavily wounded. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll misses you. The gnoll hits you with a +0 flail. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The foxfire burns the gnoll. The gnoll is almost dead. The foxfire burns the gnoll. The gnoll is moderately wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! You die... # # # ##+## # ##...## # ##.....## # #.### ##.......## # ......#....j....# ### ......'...jj@v..+ ... ...##.#....jv...# ### # ##.......## # ##:....## #.# # ##...## #.# # ##'## #.# # #######.##########.# # ................##.# # ....###..##.....##.# # You could see 4 gnolls. Vanquished Creatures A dart slug (D:1) 4 hobgoblins A quokka (D:1) 3 ball pythons 2 bats 3 endoplasms 8 goblins 2 kobolds 7 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xenofish the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | xenofish set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 216 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 772 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 772 | D:2 | Learned a level 1 spell: Summon Small Mammal 1332 | D:2 | Found a faded altar of an unknown god. 1391 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic D:2: layout_loops_corners, hellmonk_ecumenical_altar_zigzags, dreamdust_wishing_well Skill XL: | | ---------------+-+----- Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Forgecraft | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Dodging | | 2.3 Stealth | | 1.8 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Cast: Foxfire || 49 Scorch || 1 Armour: Robe || 12 Dodge: Dodged || 12