Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 8804207056827002436 13 xenofish the Magician (level 2, 0/21 HPs) Began as a Djinni Fire Elementalist on Mar 18, 2026. Slain by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:33 (358 turns). xenofish the Magician (Djinni Fire Elementalist) Turns: 358, Time: 00:01:34 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 50% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of butterflies {unknown} Potions d - a potion of ambrosia {unknown} f - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.4 Spellcasting * Level 3.4 Conjurations * Level 3.4 Hexes * Level 3.4 Summonings * Level 3.4 Necromancy * Level 3.4 Translocations * Level 3.4 Forgecraft * Level 3.4 Fire Magic * Level 3.4 Ice Magic * Level 3.4 Air Magic * Level 3.4 Earth Magic * Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 26% 2d12 13% 3 d - Inner Flame Hex/Fire 13% N/A 13% 3 e - Flame Wave Conj/Fire 13% 2d6 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm freezes you. You are frozen. The cold chills you terribly! Your foxfire dissipates! The foxfire burns the endoplasm but does no damage. The endoplasm is lightly wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The endoplasm freezes you. You are frozen. The cold chills you terribly! Your foxfire dissipates! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The endoplasm barely misses you. Your foxfire dissipates! The endoplasm attacks as it pursues you! The endoplasm hits you but does no damage. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. The endoplasm barely misses you. The endoplasm attacks as it pursues you! The endoplasm hits you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The endoplasm completely misses you. The foxfire burns the endoplasm. The endoplasm is heavily wounded. The foxfire burns the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You hit the endoplasm. The endoplasm is almost dead. The endoplasm hits you. You die... #. ... ##.# ... ... #.# #.. # #.# #..## ###.###.######...## .)..........$..§.§###### .......?.......§@§...... ##.########J####### ##.#.## #.# ##.###.## #.# ###.## ##.#####.# #..## ##......# #.#.# #.####### #.##.# #.# ##.# #.#.# You could see an endoplasm. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) 2 goblins (D:1) A kobold (D:1) 2 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xenofish the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | xenofish set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 164 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 357 | D:1 | HP: 1/21 [frozen (6)] 358 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_loops_ring, minmay_hexomino_p4 Skill XL: | | ---------------+-+----- Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Foxfire || 32 Armour: Robe || 6 Dodge: Dodged || 11