Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 10958418789711907411 25 xenofish the Magician (level 3, -1/25 HPs) Began as a Djinni Fire Elementalist on Mar 18, 2026. Slain by Terence ... wielding a +0 trident (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:02 (1050 turns). xenofish the Magician (Djinni Fire Elementalist) Turns: 1050, Time: 00:03:02 Health: -1/25 AC: 2 Str: 7 XL: 3 Next: 20% Gold: 45 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (33%) b - +1 dagger (flame) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons b - a +1 dagger of flaming (weapon) Missiles c - a throwing net Armour a - a +0 robe (worn) Scrolls c - a scroll of brand weapon {unknown} e - 4 scrolls of teleportation {unknown} h - a scroll of fog {unknown} Potions d - a potion of haste {unknown} Skills: + Level 2.3 Dodging + Level 2.1 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Forgecraft + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 4% 1 b - Scorch Fire 30% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 12% 3 d - Inner Flame Hex/Fire 15% N/A 12% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 f - Shock Conj/Air 60% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The foxfire burns Terence but does no damage. Terence is severely wounded. The foxfire burns Terence but does no damage. Terence is severely wounded. Terence hits you from afar with a +0 trident! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 ring mail (heavily wounded, 75% to hit) You miscast Shock. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Okay, then. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is severely wounded. Terence's fire resistance burns away. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * Terence hits you but does no damage. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire burns Terence. Terence is burned terribly! Terence is almost dead. Terence hits you from afar with a +0 trident. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #............ #............ #............ #........... #........... ######........... ........§@# .......§v## ##.## ########@# ..... #v# ..... #.# ..... ###'## ### ....) #....###≈# ..... #......#≈# ..... #......#≈#### ..... #.......~...##+##### #.......~.#.##.# # You could see Terence (combustible, ally target). Vanquished Creatures A dart slug (D:1) 3 endoplasms 4 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats 2 frilled lizards (D:1) 2 goblins 3 jackals (D:1) 4 kobolds A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xenofish the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | xenofish set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D:1 | Encountered a lindwurm 6 | D:1 | Encountered an anaconda 6 | D:1 | Encountered a boulder beetle 7 | D:1 | Encountered a polar bear 7 | D:1 | Encountered an iguana 262 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 541 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 541 | D:1 | Learned a level 1 spell: Shock 617 | D:1 | Found a faded altar of an unknown god. 1035 | D:2 | Encountered Terence 1050 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_loops_corners, basic_ecumenical_altar, grunt_decor_mini_mirrors, minivault_27 D:2: layout_basic, serial_park_square3 [serial_park_minivault_5x5_8], chequers_serial_rivers_micro_a, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Forgecraft | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Stealth | 2 | 2.1 Dodging | | 2.3 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 2 Cast: Foxfire || 33 Shock || 2 Scorch || 1 Stab: Sleeping || 1 Armour: Robe || 7 Dodge: Dodged || 4