xenomilph Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (13, 22, D:1) a +0 club {=k} (21, 40, D:1) a bat skeleton {=k} (26, 45, D:1) a +0 spear (28, 46, D:1) a +0 club {=k} a goblin skeleton {=k} (35, 21, D:1) a ball python corpse (skeletalised by now) (38, 33, D:1) a hobgoblin skeleton (46, 16, D:1) a +0 club {=k} (46, 27, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder corpse (1, 0, D:2) a giant cockroach corpse (3, -4, D:2) a scroll of identify (4, -4, D:2) a potion of curing (5, -6, D:2) 7 gold pieces (9, -16, D:2) a rat corpse