Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 11542706796154300419 6 xenosblue the Tinkerer (level 1, -1/13 HPs) Began as a Coglin Forgewright on Oct 28, 2026. Frozen to death by an endoplasm (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:08 (266 turns). xenosblue the Tinkerer (Coglin Forgewright) Turns: 266, Time: 00:02:08 Health: -1/13 AC: 2 Str: 10 XL: 1 Next: 90% Magic: 2/3 EV: 11 Int: 14 God: Gold: 31 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (100%) a - +0 hammer {Narong} rCold . . . (100%) c - +0 dagger {Nolwazi} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) {Narong} c - a +0 dagger (offhand) {Nolwazi} Armour b - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of teleportation {unknown} e - a scroll of silence {unknown} Potions g - a potion of magic Skills: + Level 1.9 Dodging + Level 1.5 Stealth + Level 1.7 Spellcasting + Level 5.1 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 30% 2d4 4% 2 Magic Dart Conj 4% 1d3 24% 1 Lesser Beckoning Tloc 2% N/A 36% 2 Launch Clockwork Bee Frge 15% N/A 9% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 63% 4 Forge Lightning Spire Air/Frge 8% 3d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You are frozen. You barely miss the hobgoblin with your +0 dagger. You barely miss the hobgoblin with your +0 hammer. The hobgoblin misses you. The endoplasm freezes you. You are frozen. The dart slug launches a dart at you. The slug dart hits you. You encounter a ball python. You hit the hobgoblin with your +0 hammer. The hobgoblin is severely wounded. You hit the hobgoblin with your +0 dagger. You kill the hobgoblin! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The dart slug launches a dart at you. The slug dart misses you. Okay, then. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) The kinetic grapnel hits the endoplasm but does no damage. The endoplasm hits you but does no damage. The dart slug launches a dart at you. The slug dart misses you. You barely miss the endoplasm with your +0 dagger. You hit the endoplasm with your +0 hammer. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The endoplasm freezes you. You are frozen. You die... ..# r ..### . .... #. #.. #. ..# ##.###.# .. ##......## .w.. ##.$......#..... #.....$J@...# #......