Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 249651895667117731 29 xoxoxox the Magician (level 3, -6/25 HPs) Began as a Djinni Fire Elementalist on Mar 17, 2026. Mangled by an orc priest ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:55 (1041 turns). xoxoxox the Magician (Djinni Fire Elementalist) Turns: 1041, Time: 00:01:56 Health: -6/25 AC: 2 Str: 7 XL: 3 Next: 32% Gold: 72 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (33%) b - +0 sling rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons b - a +0 sling (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} d - 2 scrolls of identify {unknown} e - a scroll of fog {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth - Level 0.6 Unarmed Combat + Level 3.3 Spellcasting + Level 3.3 Conjurations - Level 3.3 Hexes - Level 3.3 Summonings - Level 3.3 Necromancy - Level 3.3 Translocations - Level 3.3 Forgecraft + Level 3.3 Fire Magic - Level 3.3 Ice Magic - Level 3.3 Air Magic - Level 3.3 Earth Magic - Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 4% 1 b - Scorch Fire 30% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 12% 3 d - Inner Flame Hex/Fire 15% N/A 12% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 f - Kinetic Grapnel Frge 60% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You shoot a sling bullet. The sling bullet barely misses the orc priest. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: b) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail (52% to hit) You shoot a sling bullet. The sling bullet hits the orc priest but does no damage. You encounter a bat. Fire: b) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail (52% to hit) You shoot a sling bullet. The sling bullet barely misses the orc priest. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! Fire: b) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail (52% to hit) You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is moderately wounded. Fire: b) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail (moderately wounded, 52% to hit) You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is heavily wounded. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" The orc priest hits you with a +0 flail! The orc priest hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet closely misses the orc priest. The orc priest hits you with a +0 flail! You die... .$..# ....... ... .....## ... ..†!.# ... .....# #.### .....# #... ...... #.. #######)# ....$.o@# #######.# #.# ###.# ##...## ####.....## ..........# ###.......# ..........# You could see an orc priest. Vanquished Creatures 2 dart slugs (D:1) 4 endoplasms (D:1) 2 hobgoblins (D:1) An orc (D:1) 2 ball pythons (D:1) 8 bats (D:1) 2 frilled lizards (D:1) 3 goblins 3 kobolds A quokka (D:2) 4 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xoxoxox the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | xoxoxox set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 251 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 420 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 420 | D:1 | Learned a level 1 spell: Kinetic Grapnel 1041 | D:2 | Mangled by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic, minivault_11, minmay_surrounded D:2: cheibrodos_pilgrimage, layout_rooms, serial_shops, nicolae_shop_pleasant_corner_grove, shop, minmay_pentomino_x4, uniq_terence Skill XL: | | ---------------+-+----- Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Forgecraft | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Dodging | | 2.5 Stealth | | 1.9 Unarmed Combat | | 0.6 Action || total ---------------------------++------- Fire: Sling || 89 Cast: Foxfire || 8 Armour: Robe || 33 Dodge: Dodged || 23