xoxoxox Level 1 of the Dungeon (0, 0, D:1) a +0 rapier (7, -38, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (7, -16, D:1) a ball python corpse (skeletalised by now) (10, -11, D:1) a +0 short sword a kobold skeleton (14, -10, D:1) 6 poisoned darts (14, -5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (15, -41, D:1) a +0 dagger a hobgoblin skeleton (15, -6, D:1) a jackal corpse (skeletalised by now) (19, 6, D:1) a ring of resist corrosion (23, -19, D:1) a hobgoblin skeleton (24, -17, D:1) a ball python skeleton (26, -22, D:1) a rat skeleton (27, -3, D:1) a quill talisman (28, -33, D:1) a frilled lizard skeleton (31, -20, D:1) a +0 dagger a goblin skeleton (32, -28, D:1) a +0 sling a +0 club (32, -22, D:1) a +0 dagger (37, -1, D:1) a +0 robe (39, -39, D:1) a +0 short sword a kobold skeleton (43, -10, D:1) 6 stones (44, 0, D:1) a +0 club a goblin skeleton (50, -42, D:1) a rat skeleton (52, -39, D:1) a rat skeleton (52, -24, D:1) a +0 whip (53, -25, D:1) a +0 whip a bat skeleton a gnoll skeleton (54, -37, D:1) a +0 whip 3 stones a kobold skeleton (55, -36, D:1) a +0 hand axe (57, -37, D:1) a rat skeleton (57, -29, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (1, -6, D:2) a ring of poison resistance (3, -10, D:2) a +0 leather armour (8, -8, D:2) a +0 whip a kobold skeleton (9, 19, D:2) a +0 mace (14, 5, D:2) a +0 dagger (15, 0, D:2) a +0 ring mail (18, -18, D:2) a +0 club (34, -10, D:2) a +0 chain mail (38, -7, D:2) an adder skeleton (38, 12, D:2) a +0 dagger (39, 6, D:2) a +0 club a goblin corpse (skeletalised by now) (41, -11, D:2) a ball python corpse (skeletalised by now) (45, -17, D:2) a +0 club a kobold skeleton (45, -12, D:2) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (45, 3, D:2) the +1 leather armour "Iroucel" {-Tele Regen+ Int+2 Slay+6} -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. (46, -22, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (5, -8, D:3) a ball python corpse (skeletalised by now) (7, -7, D:3) a +0 club a goblin corpse (skeletalised by now) (10, -7, D:3) a +0 club (10, -5, D:3) a +0 club (10, -4, D:3) a +0 dagger a +0 animal skin a +0 helmet a +0 club a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (11, -15, D:3) a +0 club (11, 11, D:3) a ball python skeleton (12, -11, D:3) a +0 club a +0 club (12, -10, D:3) a +0 club a +0 dagger a goblin skeleton (12, -9, D:3) a quokka corpse (skeletalised by now) (14, 7, D:3) a staff of fire (17, -6, D:3) a bat corpse (skeletalised by now) (17, -1, D:3) a +0 shortbow (17, 0, D:3) a +0 scale mail (19, 13, D:3) a bat skeleton (21, -16, D:3) a rat skeleton (21, 23, D:3) a +0 robe (22, -10, D:3) an adder skeleton (33, 19, D:3) a rat skeleton (35, 6, D:3) a +0 dagger (37, -7, D:3) a +0 club (43, 17, D:3) a +0 quarterstaff (46, 14, D:3) a +0 leather armour (56, 2, D:3) a +0 hammer Level 4 of the Dungeon