Dungeon Sprint DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 17909642955405628653 0 xzanthius the Magician (level 1, -7/19 HPs) Began as a Gnoll Wanderer on June 15, 2024. Mangled by a merfolk siren ... wielding a +0 spear (15 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:21 (7 turns). xzanthius the Magician (Gnoll Wanderer) Turns: 7, Time: 00:00:21 Health: -7/19 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 7/8 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 11 Spells: 13/14 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no teleportation @: berserking, very quick A: fangs 1, strong nose, distributed training a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 pair of gloves (worn) Scrolls i - a scroll of blinking Potions e - a potion of curing f - a potion of haste g - 2 potions of magic Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 2.3 Throwing + Level 0.0 Armour + Level 0.0 Dodging + Level 4.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 7.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 7.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.0 Invocations + Level 0.0 Evocations + Level 0.0 Shapeshifting You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 84% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 12% N/A 12% 3 Summon Lightning Spire Summ/Air 12% N/A 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Welcome, xzanthius the Gnoll Wanderer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 2 potions of heal wounds, a +0 robe, a +0 pair of gloves, a potion of curing, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Summon Ice Beast, Summon Lightning Spire. Unknown command. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! Found 243 gold pieces. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. You feel much better. Your quokka barely misses the merfolk siren. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You feel much better. Your quokka bites the merfolk siren but does no damage. The merfolk siren chants a haunting song. You easily resist. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Your quokka bites the merfolk siren but does no damage. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You feel a strong urge to attack something. Your quokka barely misses the merfolk siren. There is an open door here. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ∆ ∆ ∆ ∆ ## #+# #.## ∆##.##r..# +.<.@m# ##.##...# #+# #.## ## ∆ ∆ You could see a merfolk siren (ally target) and a friendly quokka (summoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | xzanthius the Gnoll Wanderer began the quest for the Orb. 0 | D | xzanthius set off with the following items: a +0 dagger, 2 | potions of heal wounds, a +0 robe, a +0 pair of gloves, a | potion of curing, a potion of haste, 2 potions of magic, a | potion of berserk rage, a scroll of blinking; and the | following spell memorised: Summon Small Mammal; and the | following spells available to memorise: Summon Ice Beast, | Summon Lightning Spire. 0 | D | Reached XP level 1. HP: 13/13 MP: 8/8 1 | D | Noticed a merfolk siren 7 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_6, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Summon Small Mamm || 1 Use: Potion || 3 Armour: Robe || 4