Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 13825879735888235049 65 xzanthius the Magician (level 3, -4/24 HPs) Began as a Mummy Conjurer on Nov 5, 2024. Slain by Terence ... wielding a +0 mace (10 damage) ... on level 2 of the Dungeon. The game lasted 00:04:15 (1908 turns). xzanthius the Magician (Mummy Conjurer) Turns: 1908, Time: 00:04:16 Health: -4/24 AC: 2 Str: 10 XL: 3 Next: 94% Magic: 0/8 EV: 11 Int: 19 God: Gold: 41 SH: 0 Dex: 16 Spells: 7/10 levels left rFire x . . h - +0 rapier (flame) rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons c - a +0 dagger h - a +0 rapier of flaming (weapon) Missiles e - 20 stones Armour a - a +0 robe (worn) i - the +2 leather armour "Bisku" {rPois} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. Jewellery j - a +6 ring of dexterity (left hand) Scrolls b - a scroll of immolation d - a scroll of fog f - 2 scrolls of vulnerability Skills: - Level 1.5 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 22% 3d8 9% 2 Blink Tloc 8% N/A 21% 2 Call Imp Summ 8% N/A 21% 2 Lesser Beckoning Tloc 8% N/A 21% 2 Mephitic Cloud Conj/Alch/Air 9% N/A 24% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Cigotuvi's Putrefaction Necr/Air 6% N/A 80% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You throw a stone. The stone misses the frilled lizard. The stone hits the adder but does no damage. Unknown command. You hit the frilled lizard. You burn the frilled lizard. You kill the frilled lizard! The adder bites you. You hit the adder. You burn the adder. The adder is moderately wounded. The adder barely misses you. You hit the adder. You burn the adder. The adder is heavily wounded. The adder bites you. x2 Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +1 scale mail of fire resistance (severely wounded, 81% to hit) The searing ray hits the adder. You kill the adder! The searing ray hits Terence. Terence is severely wounded. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) Your Conjurations skill increases to level 4! Unknown command. The searing ray hits Terence. Terence is almost dead. The searing ray hits the ribbon worm! The ribbon worm is almost dead. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Terence but does no damage. Terence is almost dead. The searing ray hits the ribbon worm! You kill the ribbon worm! Terence hits you with a +0 mace! You die... Terence says, "And stay out!" ........#......#.#.........#.#.# ........#......#.#.##†.#.#.#.#.## .########......#)#.##....#.#.#... .........w...S......>#.#...#.#### #########......#.#.#.#.#......# ########.#!#)#.#####..# #.#.#.#........# #@#.#.########.# #@#.#.#......#.# #...#.#.###.##.# ## #.#...#.....<..### ... .................. ... #.. .............# ... #. #...##.!..........##. ... #.##...#.#..........#.#. ... #.##....#.##......##.#.. ... #.##†....##.#....#.##... You could see Terence. Vanquished Creatures 3 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 ball pythons (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 4 goblins 5 hobgoblins 3 jackals (D:2) 3 kobolds 2 quokkas 5 bats 2 frilled lizards (D:2) 2 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xzanthius the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 282 | D:1 | Found Qeligym's Jewellery Emporium. 297 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/6 300 | D:1 | Learned a level 2 spell: Searing Ray 1270 | D:2 | Identified the +2 leather armour "Bisku" {rPois} 1336 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/8 1617 | D:2 | Noticed Terence 1908 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring, serial_shops, nicolae_diamond_shop, chequers_big_river D:2: layout_basic, kennysheep_path_1, minmay_misc_feat_secret_circle, kennysheep_generic_room_7, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.2 Conjurations | 4 | 4.0 Dodging | | 1.5 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Dagger || 14 Rapier || 8 Throw: Stone || 1 Cast: Magic Dart || 63 Searing Ray || 4 Use: Scroll || 3 Armour: Robe || 29 Dodge: Dodged || 29