Dungeon Crawl Stone Soup version 0.32.1-2-g700d293bfd (webtiles) character file. Game seed: 3862294288094567962 114 xzanthius the Conjurer (level 4, 0/30 HPs) Began as a Barachi Conjurer on Nov 9, 2024. Slain by a gnoll ... wielding a +0 halberd ... led by a gnoll bouda (4 damage) ... on level 3 of the Dungeon. The game lasted 00:06:02 (2224 turns). xzanthius the Conjurer (Barachi Conjurer) Turns: 2224, Time: 00:06:03 Health: 0/30 AC: 2 Str: 8 XL: 4 Next: 98% Magic: 5/9 EV: 11 Int: 21 God: Gold: 75 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . d - +0 whip rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: weakened, unable to hop, very slightly contaminated, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) Missiles f - 6 javelins k - 25 stones m - a poisoned dart Armour a - a +0 robe (worn) r - the +0 ring mail of Ogougg {^Contam Rampage rF++ rC+++ Int-4} (You found it on level 3 of the Dungeon) Int-4: It affects your intelligence (-4). rF++: It greatly protects you from fire. rC+++: It renders you almost immune to cold. ^Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. Magical Staves q - a staff of air Scrolls e - 2 scrolls of teleportation {unknown} g - a scroll of silence {unknown} h - a scroll of noise {unknown} i - a scroll of identify {unknown} j - a scroll of brand weapon {unknown} n - a scroll of revelation {unknown} o - a scroll of vulnerability {unknown} Potions c - a potion of lignification {unknown} l - a potion of heal wounds {unknown} p - a potion of might {unknown} Skills: - Level 3.0 Dodging - Level 2.0 Stealth * Level 3.5 Spellcasting * Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas Shops: D:2 : Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd! The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll bouda. The gnoll bouda is lightly wounded. You finish channelling your searing ray. The gnoll closely misses you. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. Unknown command. Magic courses through your body. The gnoll misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (almost dead, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll bouda barks out a call to the hunt! The gnoll picks up the pace! Unknown command. Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (almost dead, covering ground quickly, 82% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. You die... .........#g#.# #....#..... . .........#...# ##....#....# .# .........##..###.....#.#..##.# .o.......##......_...........# .........###g#.....## #..#.#### .........# #.#....## #........ #)# ...# #..#.#### #.####.####.##..#.### #)gg.@......##......# ######.#######....#.# #............#.# #########....# . #..#####. #.†...... ##.###### #<# ### You could see a gnoll bouda and a gnoll (swift). Vanquished Creatures Terence (D:3) 2 gnolls (D:3) 2 adders 3 dart slugs 2 ribbon worms (D:2) 5 endoplasms 4 goblins 4 hobgoblins 3 quokkas (D:2) 4 ball pythons 7 bats 4 frilled lizards 2 kobolds 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xzanthius the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 366 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 369 | D:1 | Learned a level 2 spell: Searing Ray 903 | D:2 | Found Rerokaiss's Book Shoppe. 1025 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1309 | D:2 | Reached skill level 5 in Conjurations 1959 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/8 2041 | D:3 | Identified the +0 ring mail of Ogougg {^Contam Rampage rF++ | rC+++ Int-4} 2081 | D:3 | Found a blossoming altar of Fedhas. 2094 | D:3 | Noticed Terence 2104 | D:3 | Killed Terence 2224 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_rooms D:2: layout_loops_ring, serial_shops, shop, hex_medium D:3: layout_basic, nicolae_overflow_crystal_walls, uniq_robin, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.0 Spellcasting | 3 | 3.5 Conjurations | 5 | 5.4 Dodging | 3 | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Throw: Dart | 1 | 5 || 6 Cast: Magic Dart | 73 | 11 || 84 Searing Ray | 3 | 5 || 8 Ability: Hop | 1 | 1 || 2 Use: Potion | | 1 || 1 Armour: Robe | 3 | 6 || 9 Dodge: Dodged | 1 | 5 || 6