Dungeon Crawl Stone Soup version 0.32.1-2-g700d293bfd (webtiles) character file. Game seed: 15465348783093536220 6 xzanthius the Conjurer (level 1, 0/13 HPs) Began as a Barachi Conjurer on Nov 9, 2024. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:10 (286 turns). xzanthius the Conjurer (Barachi Conjurer) Turns: 286, Time: 00:01:11 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 90% Magic: 0/3 EV: 11 Int: 18 God: Gold: 8 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Missiles c - 2 stones Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} Potions b - a potion of magic Skills: - Level 2.1 Dodging - Level 1.7 Stealth * Level 2.4 Spellcasting * Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Petrify Alch/Erth 2% N/A 86% 4 Irradiate Conj/Alch 5% 3d13 88% 5 Fulsome Fusillade Conj/Alch 5% (3-5)d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The endoplasm is heavily wounded. The magic dart hits the endoplasm but does no damage. The endoplasm is heavily wounded. You are out of magic! Unknown command. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Hop to where? Press: ? - help, Dir - move target, p - endoplasm Boing! You see here a +0 antimagic dagger. Okay, then. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ######.# #.# #. .......####.###.# ######..........# #............# #.#.####.###.# #.#.# #.# #.# #†#.# #.# #.# #.#.# #.###.## #.#.####.##..@###### #.#.##.......J.....# #.#.##.#.#.....###.... #.#.# #..........# # #.# ###.....##.# #.# #.....# # #.##########.### #............# ############## You could see an endoplasm. Vanquished Creatures 2 ball pythons (D:1) An endoplasm (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xzanthius the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 286 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 13 Ability: Hop || 2 Armour: Robe || 1 Dodge: Dodged || 3