Dungeon Sprint DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 13121477827441270754 62 xzanthius the Conjurer (level 4, 0/34 HPs) Began as a Gnoll Conjurer on Nov 29, 2024. Slain by a water moccasin (7 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:07 (95 turns). xzanthius the Conjurer (Gnoll Conjurer) Turns: 95, Time: 00:01:08 Health: 0/34 AC: 2 Str: 6 XL: 4 Next: 8% Magic: 5/11 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 13/14 levels left rFire . . . h - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no teleportation @: lethally poisoned (0 -> -9), on berserk cooldown, slowed, very slow A: fangs 1, strong nose, distributed training a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +0 club (weapon) Armour a - a +0 robe (worn) Potions b - 3 potions of magic c - a potion of curing e - a potion of haste Skills: + Level 2.5 Fighting + Level 2.5 Short Blades + Level 2.5 Long Blades + Level 2.5 Axes + Level 2.5 Maces & Flails + Level 2.5 Polearms + Level 2.5 Staves + Level 2.5 Ranged Weapons + Level 2.5 Throwing + Level 2.5 Armour + Level 5.2 Dodging + Level 4.9 Stealth + Level 2.5 Shields + Level 2.5 Unarmed Combat + Level 5.6 Spellcasting + Level 7.4 Conjurations + Level 2.0 Hexes + Level 2.0 Summonings + Level 2.0 Necromancy + Level 2.0 Translocations + Level 2.0 Fire Magic + Level 2.0 Ice Magic + Level 2.0 Air Magic + Level 2.0 Earth Magic + Level 2.0 Alchemy + Level 2.8 Invocations + Level 2.5 Evocations + Level 2.2 Shapeshifting You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 70% 2d7 1% 2 Fulminant Prism Conj/Alch 12% 3d8 16% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. * * * LOW HITPOINT WARNING * * * You feel sick. Unknown command. You hit the water moccasin. The water moccasin is lightly wounded. You feel sick. You are no longer poisoned. The water moccasin bites you but does no damage. x2 The water moccasin misses you. Okay, then. You feel much better. The water moccasin bites you! The water moccasin barely misses you. The magic dart hits the water moccasin. The water moccasin is moderately wounded. The water moccasin barely misses you. The water moccasin bites you. You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. The water moccasin barely misses you. The water moccasin closely misses you. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<..@Slhh..'.....+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ∆∆∆∆∆∆∆∆∆ You could see a water moccasin, an iguana and 2 hounds. Vanquished Creatures A scorpion (D) An endoplasm (D) 2 goblins (D) A hobgoblin (D) A bat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | xzanthius the Gnoll Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 6/6 7 | D | Reached skill level 5 in Spellcasting 46 | D | Reached skill level 1 in Invocations 48 | D | Reached skill level 1 in Fighting 48 | D | Reached skill level 1 in Short Blades 48 | D | Reached skill level 1 in Long Blades 48 | D | Reached skill level 1 in Axes 48 | D | Reached skill level 1 in Maces & Flails 48 | D | Reached skill level 1 in Polearms 48 | D | Reached skill level 1 in Staves 48 | D | Reached skill level 1 in Ranged Weapons 48 | D | Reached skill level 1 in Throwing 48 | D | Reached skill level 1 in Armour 48 | D | Reached skill level 1 in Shields 48 | D | Reached skill level 1 in Unarmed Combat 48 | D | Reached skill level 1 in Evocations 78 | D | Noticed a scorpion 78 | D | Noticed a water moccasin 78 | D | Noticed an iguana 78 | D | Noticed a hound 78 | D | Noticed a hound 85 | D | Killed a scorpion 86 | D | Reached skill level 5 in Dodging 86 | D | Reached XP level 2. HP: 5/23 MP: 6/8 86 | D | Reached XP level 3. HP: 7/28 MP: 7/10 86 | D | Reached XP level 4. HP: 8/34 MP: 7/11 95 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.6 Invocations | 2 | 2.8 Fighting | 2 | 2.5 Short Blades | 2 | 2.5 Long Blades | 2 | 2.5 Axes | 2 | 2.5 Maces & Flails | 2 | 2.5 Polearms | 2 | 2.5 Staves | 2 | 2.5 Ranged Weapons | 2 | 2.5 Throwing | 2 | 2.5 Armour | 2 | 2.5 Shields | 2 | 2.5 Unarmed Combat | 2 | 2.5 Evocations | 2 | 2.5 Dodging | 5 | 5.2 Hexes | 2 | 2.0 Summonings | 2 | 2.0 Necromancy | 2 | 2.0 Translocations | 2 | 2.0 Fire Magic | 2 | 2.0 Ice Magic | 2 | 2.0 Air Magic | 2 | 2.0 Earth Magic | 2 | 2.0 Alchemy | 2 | 2.0 Shapeshifting | 2 | 2.2 Stealth | | 4.9 Conjurations | | 7.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 6 | 1 || 7 Bite | 1 | || 1 Cast: Magic Dart | 7 | 3 || 10 Use: Potion | 1 | 1 || 2 Scroll | | 1 || 1 Armour: Robe | 4 | 6 || 10 Dodge: Dodged | 3 | 6 || 9