Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 2103695229718870839 56 xzanthius the Conjurer (level 3, 0/24 HPs) Began as a Barachi Conjurer on Nov 30, 2024. Slain by a gnoll ... wielding a +0 halberd (15 damage) ... on level 2 of the Dungeon. The game lasted 00:03:13 (1065 turns). xzanthius the Conjurer (Barachi Conjurer) Turns: 1065, Time: 00:03:14 Health: 0/24 AC: 2 Str: 8 XL: 3 Next: 97% Magic: 0/7 EV: 11 Int: 20 God: Gold: 31 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . g - +1 whip (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons g - a +1 whip of electrocution (weapon) Missiles e - 15 stones h - 3 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of blinking {unknown} Potions b - a potion of magic f - a potion of cancellation {unknown} i - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth * Level 3.3 Spellcasting * Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 6% N/A 21% 2 Call Imp Summ 6% N/A 21% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, poisoned, 81% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. Unknown command. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is almost dead. The gnoll closely misses you. Your Conjurations skill increases to level 5! The searing ray hits the gnoll. You kill the gnoll! A gnoll comes into view. It is wielding a +0 halberd. The gnoll shouts! The gnoll shouts! You hit the gnoll. Lightning courses through the gnoll! You kill the gnoll! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 robe (82% to hit) The searing ray hits the gnoll but does no damage. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! Unknown command. Unknown command. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ############### #........g....# #.##.##.#####.# ####.##.##.## #.# ............# #g# ####.##.##..## #.# #.##.##...###@# #...........).# #######...##### ## ##.## . #)# #. #)# ..####.####†# ............# ..###..g...# You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) A dart slug (D:1) 4 bats (D:1) 3 endoplasms 2 goblins (D:1) 5 jackals A quokka (D:1) A ball python (D:1) 4 kobolds (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xzanthius the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 196 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 200 | D:1 | Learned a level 2 spell: Searing Ray 969 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1045 | D:2 | Reached skill level 5 in Conjurations 1065 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_ring D:2: layout_loops_ring, minivault_14 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.3 Conjurations | 5 | 5.2 Dodging | | 2.1 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Hand axe || 1 Whip || 5 Throw: Dart || 1 Cast: Magic Dart || 33 Searing Ray || 3 Stab: Sleeping || 2 Armour: Robe || 9 Dodge: Dodged || 15