Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2910568892238485754 429 xzanthius the Conjurer (level 6, -2/41 HPs) Began as a Barachi Conjurer on Feb 1, 2025. Was an Initiate of Gozag. Slain by an ogre ... wielding a +0 giant spiked club (23 damage) ... on level 5 of the Dungeon. The game lasted 00:08:53 (4871 turns). xzanthius the Conjurer (Barachi Conjurer) Turns: 4871, Time: 00:08:53 Health: -2/41 AC: 2 Str: 8 XL: 6 Next: 98% Magic: 4/13 EV: 11 Int: 20 God: Gozag Gold: 496 SH: 0 Dex: 11 Spells: 4/15 levels left rFire . . . k - +4 spear "Giantbane" {elec, rN+ rCorr} rCold . . . (no shield) rNeg + . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ s - ring of poison resistance HPRegen 0.26/turn G - ring of willpower MPRegen 0.13/turn %: no passive effects @: unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop, Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 557 gold pieces. You paid 61 gold pieces to Gozag. Inventory: Hand Weapons k - the +4 spear "Giantbane" (weapon) {elec, rN+ rCorr} (You found it on level 4 of the Dungeon) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. o - a +1 falchion p - the +4 falchion "Hyhud" {antimagic, rPois rF++ Stlth-} (You found it on level 4 of the Dungeon) rF++: It greatly protects you from fire. rPois: It protects you from poison. Stlth-: It makes you less stealthy. C - a +0 hand axe of freezing I - a +1 spear of venom Missiles f - 2 javelins m - 24 stones n - 4 boomerangs t - 4 poisoned darts Armour a - a +0 robe (worn) D - a +1 scale mail of poison resistance Jewellery s - a ring of poison resistance (left hand) G - a ring of willpower (right hand) Wands u - a wand of mindburst (4) Scrolls d - a scroll of blinking {unknown} e - a scroll of fog {unknown} h - 8 scrolls of identify {unknown} j - 2 scrolls of revelation q - a scroll of fear x - 3 scrolls of noise y - a scroll of enchant weapon B - 2 scrolls of teleportation {unknown} E - a scroll of vulnerability {unknown} F - a scroll of poison Potions b - a potion of magic c - 2 potions of curing {unknown} g - a potion of brilliance {unknown} i - a potion of degeneration {unknown} l - a potion of attraction {unknown} r - a potion of berserk rage {unknown} v - 2 potions of heal wounds {unknown} w - 2 potions of haste {unknown} z - 5 potions of enlightenment A - a potion of resistance {unknown} H - a potion of might {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth * Level 5.1 Spellcasting * Level 6.7 Conjurations + Level 1.3 Translocations + Level 1.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 d - Fulminant Prism Conj/Alch 10% 3d8 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 20% N/A 10% 2 Mercury Vapours Alch/Air 14% N/A 13% 2 Call Imp Summ 10% N/A 17% 2 Animate Armour Summ/Erth 10% N/A 75% 4 Summon Blazeheart Golem Fire/Summ 5% N/A 75% 4 Freezing Cloud Conj/Ice/Air 7% 6-21 77% 5 Lee's Rapid Deconstruct Erth 2% 3d5* 97% 5 Orb of Destruction Conj 16% 9d7 99% 7 Magnavolt Erth/Air 2% 4d9 100% 7 Spellforged Servitor Conj/Summ 9% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Sewer (visited) Altars: Ashenzari Cheibriados Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Trog Uskayaw Yredelemnul Zin Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Hop to where? Press: ? - help, Dir - move target Boing! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 91% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 91% to hit) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre. The ogre is almost dead. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... Your body crumbles into a pile of gold. #.#######[#.# #..#.##..##.# #.#..# #.#.#####..#.##..##.# #.#..# #.#........#.....##<# #.#..# #.......#.#########.# #.#..# #######'#)..........# #.#..#######.......########## #.#..#.....'.......# #.#..#.#####.......# #.#..#.# #....@..# .....#.#####....O..#### ..#.##.#...######..#.. ..#.##.#...# #..#.# .##.##.#.<.# #..#.####### ...>##.#...######........... ######.'...'...##.##.######. ###...##.###..#.# #...##.#....#.# You could see an ogre. Vanquished Creatures A brain worm (Sewer) A scorpion (D:3) A howler monkey (D:4) 4 gnolls (D:5) 6 adders 6 river rats A shadow imp (D:5) 3 ribbon worms 3 dart slugs 10 ball pythons 5 endoplasms 6 giant cockroaches 6 goblins 8 hobgoblins 9 jackals 7 kobolds 5 quokkas 9 bats 4 frilled lizards 8 rats 103 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xzanthius the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 301 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 304 | D:1 | Learned a level 2 spell: Searing Ray 1118 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1250 | D:2 | Reached skill level 5 in Conjurations 1392 | D:2 | Found a faded altar of an unknown god. 2066 | D:3 | Reached XP level 4. HP: 30/30 MP: 7/9 2343 | D:3 | Noticed a scorpion 2351 | D:3 | Killed a scorpion 2352 | D:3 | Reached XP level 5. HP: 26/35 MP: 0/11 2711 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2716 | D:3 | Learned a level 4 spell: Fulminant Prism 2788 | D:4 | Found a staircase to the Ecumenical Temple. 2795 | Temple | Entered the Ecumenical Temple 2815 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 2858 | D:4 | Identified the +4 spear "Giantbane" {elec, rN+ rCorr} 2903 | D:4 | Reached skill level 6 in Conjurations 2911 | D:4 | Identified the +4 falchion "Hyhud" {antimagic, rPois rF++ | Stlth-} 2949 | D:4 | Found a glowing drain. 2962 | Sewer | Entered a sewer 3424 | Sewer | Reached XP level 6. HP: 41/41 MP: 7/12 4019 | D:4 | Reached skill level 1 in Translocations 4019 | D:4 | Reached skill level 1 in Alchemy 4035 | D:4 | Reached skill level 5 in Spellcasting 4479 | D:5 | Entered Level 5 of the Dungeon 4710 | D:5 | Found a snail-covered altar of Cheibriados. 4871 | D:5 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_loops_ring D:2: layout_basic, hellmonk_ecumenical_altar_crossroads, st_stairs_5 D:3: layout_rooms D:4: layout_basic, minmay_temple_entry_arrows, lightli_sewer_entry_pipes D:5: layout_basic, mainiacjoe_overflow_paths, lemuel_round_altar, nzn_wu_jian_council_hall Temple: hellmonk_temple_of_storms Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 5 | 5.1 Conjurations | 5 6 | 6.7 Translocations | 1 | 1.3 Alchemy | 1 | 1.3 Dodging | | 2.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Falchion | | 11 || 11 Spear | | 13 || 13 Throw: Dart | | 4 || 4 Javelin | | 1 || 1 Cast: Magic Dart | 83 | 82 || 165 Searing Ray | | 18 || 18 Ability: Hop | | 2 || 2 Use: Scroll | | 5 || 5 Armour: Robe | 2 | 23 || 25 Dodge: Dodged | 3 | 28 || 31