Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4166865885744220409 82 xzanthius the Conjurer (level 4, -7/30 HPs) Began as a Barachi Conjurer on Feb 1, 2025. Mangled by an ogre ... wielding a +0 giant club (18 damage) ... on level 5 of the Dungeon. The game lasted 00:05:24 (1753 turns). xzanthius the Conjurer (Barachi Conjurer) Turns: 1753, Time: 00:05:25 Health: -7/30 AC: 4 Str: 9 XL: 4 Next: 43% Magic: 0/9 EV: 10 Int: 20 God: Gold: 168 SH: 0 Dex: 14 Spells: 7/10 levels left rFire . . . j - +0 short sword rCold . . . (no shield) rNeg . . . q - +1 leather armour "Bijaqig" {+Inv Dex+4} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop, Evoke Invisibility You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 168 gold pieces. Inventory: Hand Weapons j - a +0 short sword (weapon) Missiles i - 13 stones Armour a - a +0 robe h - a +3 scale mail o - a +3 ring mail q - the +1 leather armour "Bijaqig" (worn) {+Inv Dex+4} (You found it on level 2 of the Dungeon) Dex+4: It affects your dexterity (+4). +Inv: It lets you turn invisible. Jewellery n - a ring of see invisible Scrolls c - 2 scrolls of poison {unknown} m - 2 scrolls of noise Potions b - 2 potions of magic d - a potion of brilliance e - a potion of mutation {unknown} f - a potion of heal wounds {unknown} l - a potion of lignification {unknown} p - a potion of enlightenment {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth * Level 3.6 Spellcasting * Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 56% 1d6 6% 1 Swiftness Air 3% N/A 50% 3 Fulminant Prism Conj/Alch 7% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 52% 4 Airstrike Air 1% 2d(1-17) 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The searing ray hits the orc. You kill the orc! The searing ray hits the orc. The orc is moderately wounded. The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the orc. You kill the orc! The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the orc. The orc is severely wounded. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 90% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) The ogre barely misses you. Unknown command. Unknown command. The searing ray hits the ogre. The ogre is almost dead. You hit the ogre. The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ******,,,,,,,,,,,,,,,*,,,, *,,,**,,,<,,,,,,,,,,,***** ***,*,**#,*,,,***,,,,,,,,,,, ******,,,*,* #.*,,,* *,,,,,,,,,,, ,,,,,,,,,*,###.,,,,* *******,,,.. ******,*,*,,...#**** *..... ,,,,,,,*.#,,,#..* *..... ********.....##.###########*..... *.>......@O.)..(...#*.o... ***.####.###########.##..... *,,,,,**,** #.....#..... *,,,,,,*,,* #.##..o..... *,,,,,,**,******#...#..##### *,,,,,,**,*,,.....#.#..##### *,,,,,,,,,*,..............## *,,,,,*****,...O.....#.##.## *,,,,,* *,.........#.##.## You could see an ogre. Vanquished Creatures 2 adders (D:2) 2 dart slugs A ribbon worm (D:2) 5 orcs 6 ball pythons 2 endoplasms 2 giant cockroaches (D:2) 3 goblins 3 hobgoblins 4 kobolds (D:1) 3 quokkas 12 bats A frilled lizard (D:2) 5 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xzanthius the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 219 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 280 | D:1 | Learned a level 2 spell: Searing Ray 790 | D:2 | Reached skill level 5 in Conjurations 790 | D:2 | Reached XP level 3. HP: 23/24 MP: 1/7 1336 | D:2 | Reached XP level 4. HP: 30/30 MP: 6/9 1484 | D:2 | Identified the +1 leather armour "Bijaqig" {+Inv Dex+4} 1719 | D:3 | You fall into a shaft and drop 2 floors! 1719 | D:5 | Entered Level 5 of the Dungeon 1720 | D:5 | Noticed a black bear 1730 | D:5 | Noticed an ogre 1730 | D:5 | Noticed a water moccasin 1753 | D:5 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_heroes, layout_rooms D:2: layout_rooms, minmay_tiny_reverse_x D:3: kb_forest_paths, layout_rooms, mainiacjoe_sewer_entry_somewhere_in_here_1 D:5: layout_basic, nicolae_underground_beach Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.6 Conjurations | 5 | 5.4 Dodging | | 2.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | 1 || 2 Short sword | | 13 || 13 Cast: Magic Dart | 59 | 21 || 80 Searing Ray | 3 | 3 || 6 Use: Scroll | | 5 || 5 Armour: Robe | 16 | 2 || 18 Leather armour | | 13 || 13 Dodge: Dodged | 13 | 9 || 22