Dungeon Crawl Stone Soup version 0.33-a0-1120-gbd99899e7f (webtiles) character file. Game seed: 10866596369085956475 9 yetimobile the Grave Robber (level 2, 0/20 HPs) Began as a Revenant Necromancer on Mar 22, 2025. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon on Mar 23, 2025. The game lasted 00:01:33 (349 turns). yetimobile the Grave Robber (Revenant Necromancer) Turns: 349, Time: 00:01:33 Health: 0/20 AC: 2 Str: 11 XL: 2 Next: 3% Magic: 3/5 EV: 1 Int: 14 God: Gold: 37 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +0 robe rPois inf (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: constricted A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Jewellery F - a ring of fire Scrolls d - a scroll of amnesia {unknown} Potions c - a potion of magic e - a potion of lignification {unknown} f - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.3 Spellcasting + Level 4.2 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level X - Soul Splinter Necr 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 26% 2d8 6% 2 Vampiric Draining Necr 13% 2d6 12% 3 Animate Dead Necr 13% N/A 38% 4 Curse of Agony Necr 13% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. Message History Found 5 stones. A hobgoblin is nearby! A ball python comes into view. Found a hand axe. The ball python hisses angrily. The ball python moves out of view. You hit the hobgoblin but do no damage. The ball python barely misses you. The ball python closely misses you. The hobgoblin hits you. The ball python bites you but does no damage. The ball python misses you. You barely miss the hobgoblin. The hobgoblin closely misses you. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. You closely miss the ball python. The hobgoblin hits you. The ball python bites you. The ball python constricts you. You barely miss the ball python. The hobgoblin hits you but does no damage. The ball python bites you. The ball python constricts you. You are too injured to fight recklessly! Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a ball python (constricting you, chance to affect: 63%) The ball python resists with significant effort. The ball python bites you. The ball python constricts you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The ball python barely misses you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a ball python (constricting you, chance to affect: 63%) A fragment of the ball python's soul is dislodged from its body. The ball python looks weaker. The hobgoblin hits you. You die... #....#.#. ...........# #........ .#.........# ##....#.#. ...........# #......... .#.........# ##.#####... )..........# #..#####.## ...........###.#.).##.#. ....(.?..........#.# #.. ......gz.........# + #.. ######S##.#......# #.# .*. #........# #.# ..... #...#....# #.. #........>#.#....# #.. ######..#.#.#....# #.. #..#.#.#...... #.. #.. #.#.######## #.. ...# ..#.# #.. You could see a hobgoblin, a ball python (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures A dart slug (D:1) A goblin (D:1) A kobold (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) A kobold (D:1) A goblin (D:1) A rat (D:1) 4 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yetimobile the Revenant Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 331 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 338 | D:1 | Upgraded the game from 0.33-a0-1119-g2614225963 to | 0.33-a0-1120-gbd99899e7f 349 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic, nicolae_ecumenical_lake_church, serial_glass, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_a, corexii_corridor_pit Action || total ---------------------------++------- Melee: Dagger || 18 Cast: Soul Splinter || 8 Stab: Sleeping || 1 Armour: Robe || 23 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 350 | 350 | 0 | 0 | 269 | 1 | 350.0 | Dungeon | 350 | 350 | 0 | 0 | 269 | 1 | 350.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 350 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 350 | 350 | 0 | 0 | 269 | 1 | 350.0 | Dungeon | 350 | 350 | 0 | 0 | 269 | 1 | 350.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 350 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 13.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic, nicolae_ecumenical_lake_church, serial_glass, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_a, corexii_corridor_pit Action || total ---------------------------++------- Melee: Dagger || 18 Cast: Soul Splinter || 8 Stab: Sleeping || 1 Armour: Robe || 23 Dodge: Dodged || 13