ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 2285 failed. Version: Dungeon Crawl Stone Soup 0.33.1-12-g363e1cdcc9 Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 9907552290296516008, deterministic pregen: 1 Command line: /usr/games/crawl-0.33 -name yokomohoyo -rc /dgldir/rcfiles/crawl-0.33/yokomohoyo.rc -macro /dgldir/rcfiles/crawl-0.33/yokomohoyo.macro -morgue /dgldir/morgue/yokomohoyo/ -sprint -webtiles-socket /crawl-master/webserver/sockets/yokomohoyo:2026-01-05.02:04:12.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 21 stack frames. /usr/games/crawl-0.33(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5d28e7472f5e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.33(_Z13do_crash_dumpv+0x43a) [0x5d28e7480fea]: do_crash_dump() /usr/games/crawl-0.33(_Z20crash_signal_handleri+0x1fa) [0x5d28e747343a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x7d8cbbe42910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x7d8cbbe9999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x7d8cbbe42866]: /usr/games/crawl-0.33(+0x4d83bd) [0x5d28e74803bd]: /usr/games/crawl-0.33(_Z12AssertFailedPKcS0_iS0_z+0x1c7) [0x5d28e74808c7]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-0.33(_Z11monster_dieR7monster11killer_typeibb+0x4607) [0x5d28e78412a7]: monster_die(monster&, killer_type, int, bool, bool) /usr/games/crawl-0.33(_Z9mons_castP7monster4bolt10spell_type13enum_bitfieldI19mon_spell_slot_flagLi12EEb+0x48e) [0x5d28e781f20e]: mons_cast(monster*, bolt, spell_type, enum_bitfield, bool) /usr/games/crawl-0.33(_Z16handle_mon_spellP7monster+0xa24) [0x5d28e782b7d4]: handle_mon_spell(monster*) /usr/games/crawl-0.33(+0x842b3d) [0x5d28e77eab3d]: /usr/games/crawl-0.33(_Z19handle_monster_moveP7monster+0x18d2) [0x5d28e77f1d42]: handle_monster_move(monster*) /usr/games/crawl-0.33(_Z15handle_monstersb+0xbf0) [0x5d28e77f39b0]: handle_monsters(bool) /usr/games/crawl-0.33(_Z12world_reactsv+0x147) [0x5d28e7c0f327]: world_reacts() /usr/games/crawl-0.33(+0xc699a0) [0x5d28e7c119a0]: /usr/games/crawl-0.33(+0xc6a355) [0x5d28e7c12355]: /usr/games/crawl-0.33(main+0x1f7) [0x5d28e73a8b57]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x7d8cbbe280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x7d8cbbe28189]: /usr/games/crawl-0.33(_start+0x25) [0x5d28e73a9585]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007d8cbbf0fbf7 in __GI___wait4 (pid=1488281, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007d8cbbf0fbf7 in __GI___wait4 (pid=1488281, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005d28e747360c in call_gdb (file=0x7d8cbbfff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1486810\000\000\000\000\000" #2 0x00005d28e7481008 in do_crash_dump () at dbg-asrt.cc:673 t = 1767581112 dir = "/dgldir/morgue/yokomohoyo/" name = "/dgldir/morgue/yokomohoyo/crash-yokomohoyo-20260105-024512.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 2285 failed." file = 0x7d8cbbfff6c0 <_IO_2_1_stderr_> #3 0x00005d28e747343a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {2285}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007d8cbbe42866 in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00005d28e74803bd in _BreakStrToDebugger (mesg=mesg@entry=0x7fff7bfa5cf0 "ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 2285 failed.", assert=true) at dbg-asrt.cc:799 No locals. #10 0x00005d28e74808c7 in AssertFailed (expr=expr@entry=0x5d28e7c4386b "!invalid_monster(&mons)", file=file@entry=0x5d28e7c4338b "mon-death.cc", line=line@entry=2285, text=text@entry=0x0) at dbg-asrt.cc:837 mesg = "ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 2285 failed.\000\000\340g\030\350(]\000\000\330g\030\350(]\000\000\240]\372{\377\177\000\000\b\000\000\000\000\000\000\000\000U\000\274\214}\000\000\000U\000\274\214}\000\000\000\000\000\000\000\000\000\000\270%[i\000\000\000\000`U\000\274\214}\000\000`\261\327\273\214}\000\000ŭ\355\273\214}\000\000\000\000\000\000\000\000\000\000\336\373j\347", '\000' , "hs\001@\243\345\210\304\016\000\000\000\000\000\000\230r"... args = {{gp_offset = 6, fp_offset = 0, overflow_arg_area = 0x7fff7bfa5cf0, reg_save_area = 0x10000000b}} fileName = #11 0x00005d28e78412a7 in monster_die (mons=..., killer=KILL_TIMEOUT, killer_index=27000, silent=false, mount_death=) at mon-death.cc:2285 was_visible = spectralised = summoned = duration = monster_killed = hard_reset = timeout = gives_player_xp = drop_items = in_transit = was_banished = mons_reset = leaves_corpse = real_death = pet_kill = did_death_message = death_message = exploded = anon = targ_holy = corpse_consumed = corpse = player_xp = mwhere = {x = -385996932, y = 23848} #12 0x00005d28e781f20e in std::function::operator()(monster&, mon_spell_slot, bolt&) const (__args#2=..., __args#1=..., __args#0=..., this=) at /usr/include/c++/13/bits/std_function.h:587 No locals. #13 mons_cast (mons=0x5d28e8203690 , pbolt=..., spell_cast=SPELL_HOARFROST_BULLET, slot_flags=..., do_noise=) at mon-cast.cc:7149 evoke = false flags = foe = 0x5d28e8203838 logic = slot = {spell = SPELL_HOARFROST_BULLET, freq = 0 '\000', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 4}} sumcount = 0 sumcount2 = duration = 0 god = splpow = #14 0x00005d28e782b7d4 in handle_mon_spell (mons=0x5d28e8203690 ) at mon-cast.cc:5064 hspell_pass = std::vector of length 1, capacity 1 = {{spell = SPELL_HOARFROST_BULLET, freq = 200 '\310', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 4}}} beem = {origin_spell = SPELL_HOARFROST_BULLET, range = 6, glyph = 96 U'`', colour = 15 '\017', flavour = BEAM_ICE, real_flavour = BEAM_MAGIC, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 32, y = 39}, target = {x = 36, y = 39}, damage = {num = 3, size = 10}, ench_power = 120, hit = 16, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 207, source_name = "a hoarfrost cannon", name = "shard of frigid ice", short_name = "", hit_verb = "", loudness = 5, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = true, aux_source = "shard of frigid ice", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 4, capacity 4 = {{x = 33, y = 39}, {x = 34, y = 39}, {x = 35, y = 39}, {x = 36, y = 39}}, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 80, hit_count = std::map with 1 element = {[199] = 1}, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 4575, tile_explode = 0, can_see_invis = true, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} ignore_good_idea = spell_slot = spell_cast = flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 4} battlesphere = false #15 0x00005d28e77eab3d in _mons_take_special_action (mons=..., old_energy=) at mon-act.cc:1895 friendly_or_near = #16 0x00005d28e77f1d42 in handle_monster_move (mons=0x5d28e8203690 ) at mon-act.cc:2322 entry = mmov = {x = 1, y = 0} disabled = old_energy = non_move_energy = old_pos = new_pos = {x = 65535, y = 0} #17 0x00005d28e77f39b0 in handle_monsters (with_noise=true) at mon-act.cc:2789 mon = 0x5d28e8203690 oldspeed = tries = #18 0x00005d28e7c0f327 in world_reacts () at main.cc:2603 No locals. #19 0x00005d28e7c119a0 in _input () at main.cc:1304 player_disabled = {was_disabled = false} #20 0x00005d28e7c12355 in _launch_game () at main.cc:493 game_start = ccon = {cstate = false} #21 0x00005d28e73a8b57 in _launch_game_loop () at main.cc:392 game_ended = false game_ended = ge = fe = #22 main (argc=13, argv=0x7fff7bfa87b8) at main.cc:342 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 1486810) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.33/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.33/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.33/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: arena_sprint Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #10, type 0 at (39, 35): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You feel a surge of power! You conjure a prism of explosive energy! You stop channelling your searing ray. Your fulminant prism explodes! The blast of energy engulfs the brown ugly thing!!! You kill the brown ugly thing! The blast of energy engulfs the brown ugly thing!! You kill the brown ugly thing! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The brown ugly thing basks in the mutagenic energy from its kin and changes! A white ugly thing comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the purple ugly thing!!! You kill the purple ugly thing! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the green ugly thing!!! You kill the green ugly thing! The blast of energy engulfs the white ugly thing!! You kill the white ugly thing! You have reached level 12! You feel agile. Your fulminant prism explodes! Your fulminant prism crackles loudly. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Okay, then. The white ugly thing is distracted by your dazzling golden aura. Your fulminant prism explodes! The white ugly thing gurgles horribly! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The white ugly thing is no longer distracted by gold. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the white ugly thing!!! You kill the white ugly thing! Victory! Score multiplier: 10x You now have 2514 arena points (gained 880). Your Fighting skill increases to level 12! Your Evocations skill increases to level 12! You now have enough gold to petition Gozag for potion effects. You now have 400 gold pieces. Unknown command. You now have 472 gold pieces (gained 72). There are no items here. You now have 517 gold pieces (gained 45). There are no items here. You now have 571 gold pieces (gained 54). There are no items here. You now have 634 gold pieces (gained 63). There are no items here. You now have 751 gold pieces (gained 117). There are no items here. You now have 787 gold pieces (gained 36). There are no items here. You now have enough gold to fund merchants seeking to open stores in the dungeon. You now have 841 gold pieces (gained 54). There are no items here. You now have 904 gold pieces (gained 63). There are no items here. Things that are here: the +3 buckler of Zealous Beauty {*Slow rPois rN+}; the +3 cloak of Oqu Fo Zit {*Slow rElec rC+} You now have 940 gold pieces (gained 36). There are no items here. There is an entrance to Boigiech's Advanced Armour here. You no longer have enough gold to fund merchants seeking to open stores in the dungeon. H - the +1 tower shield of Duty {Harm +Inv} You no longer have enough gold to petition Gozag for potion effects. K - the +1 helmet "Igakih" {Dex+5} Thank you for shopping at Boigiech's Advanced Armour! Get ready! Things that are here: the +3 buckler of Zealous Beauty {*Slow rPois rN+}; the +3 cloak of Oqu Fo Zit {*Slow rElec rC+} You drop the +1 pair of gloves "Raas" {Str+2}. ROUND 9! FIGHT! You drop the +1 tower shield of Duty {Harm +Inv}. A manticore comes into view. You drop the +1 helmet "Igakih" {Dex+5}. The manticore moves out of view. The manticore flicks its tail. The volley of spikes misses you. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The manticore flicks its tail. The volley of spikes skewers your fulminant prism! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the manticore!! The manticore is heavily wounded. Your fulminant prism crackles loudly. There is a staircase leading out of the dungeon here. Your fulminant prism explodes! The blast of energy engulfs the manticore!! You kill the manticore! Your Spellcasting skill increases to level 18! Your Conjurations skill increases to level 18! Your Hexes skill increases to level 18! Your Summonings skill increases to level 18! Your Necromancy skill increases to level 18! Your Translocations skill increases to level 18! Your Forgecraft skill increases to level 18! Your Fire Magic skill increases to level 18! Your Ice Magic skill increases to level 18! Your Air Magic skill increases to level 18! Your Earth Magic skill increases to level 18! Your Alchemy skill increases to level 18! There is a staircase leading out of the dungeon here. You now have 270 gold pieces (gained 117). There are no items here. You have 270 gold pieces. A skyshark comes into view. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the skyshark!!! The skyshark is almost dead. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism explodes! The blast of energy engulfs the skyshark!!! You kill the skyshark! Your fulminant prism crackles loudly. Your fulminant prism explodes! You now have 396 gold pieces (gained 126). There are no items here. A snapping turtle comes into view. The snapping turtle hisses angrily. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the snapping turtle!!! The snapping turtle is almost dead. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the snapping turtle!!! You kill the snapping turtle! You now have enough gold to petition Gozag for potion effects. You now have 432 gold pieces (gained 36). There are no items here. A merfolk comes into view. It is wielding a +0 trident. The merfolk shouts! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the merfolk!! The merfolk is severely wounded. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the merfolk!!! You kill the merfolk! You now have 459 gold pieces (gained 27). You see here a +0 trident. C - a +0 trident A manticore comes into view. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Okay, then. Your fulminant prism crackles loudly. The manticore is distracted by your dazzling golden aura. Your fulminant prism explodes! The blast of energy engulfs the manticore!!! You kill the manticore! A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The merfolk siren chants a haunting song. You resist with some effort. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The merfolk siren chants a haunting song. You easily resist. Your fulminant prism explodes! The blast of energy engulfs the merfolk siren!! The merfolk siren is severely wounded. Your fulminant prism crackles loudly. The merfolk siren chants a haunting song. You resist with almost no effort. Your fulminant prism explodes! The blast of energy engulfs the merfolk siren!! You kill the merfolk siren! You now have 522 gold pieces (gained 63). You see here a +0 spear. H - a +0 spear There is an ancient bone altar of Kikubaaqudgha here. There is a stormy altar of Qazlal here. There is an ornate altar of the Wu Jian Council here. You now have 666 gold pieces (gained 144). There are no items here. A centaur warrior comes into view. 50... Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. You block the arrow. A merfolk comes into view. It is wielding a +0 trident. Your fulminant prism crackles loudly. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The centaur warrior shoots an arrow. The arrow hits you!! Your fulminant prism explodes! The blast of energy engulfs the centaur warrior!!! The centaur warrior is almost dead. The blast of energy engulfs the merfolk!!! The merfolk is almost dead. The centaur warrior shoots an arrow. The arrow completely misses you. Your fulminant prism crackles loudly. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. The arrow hits you! Your fulminant prism explodes! The blast of energy engulfs the merfolk!! You kill the merfolk! The blast of energy engulfs the centaur warrior!!! You kill the centaur warrior! Your fulminant prism crackles loudly. Your fulminant prism explodes! A manticore comes into view. Things that are here: 54 gold pieces; a +0 trident Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The manticore flicks its tail. The volley of spikes skewers you. Barbed spikes become lodged in your body. The barbed spikes dig painfully into your body as you move. Your fulminant prism crackles loudly. The barbed spikes dig painfully into your body as you move. Your fulminant prism explodes! The blast of energy engulfs the manticore!! The manticore is heavily wounded. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The manticore flicks its tail. The volley of spikes skewers you! More barbed spikes become lodged in your body. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a manticore (heavily wounded, ally target, 90% to hit) You feel a surge of power! You focus your ray upon the manticore. The searing ray hits the manticore. The manticore is heavily wounded. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the manticore but does no damage. The manticore is heavily wounded. Your fulminant prism explodes! The blast of energy engulfs the manticore!!! You kill the manticore! Victory! Score multiplier: 11x You now have 3504 arena points (gained 990). Unknown command. You now have enough gold to fund merchants seeking to open stores in the dungeon. You now have 1116 gold pieces (gained 450). You stop channelling your searing ray. You carefully extract the barbed spikes from your body. You now have 1296 gold pieces (gained 180). You see here a +0 trident. You now have 1476 gold pieces (gained 180). You see here a +0 orcbow. Done exploring. You see here a +0 trident. K - a +0 trident You see here a +0 orcbow. L - a +0 orcbow Get ready! There is an entrance to Boigiech's Advanced Armour here. M - the +0 leather armour of Moral Flaws {rF+} N - the +2 robe of Amorality {Will+ Str+2 Int+2} O - the +1 animal skin of Irraiso {Rampage ^Drain rF+ SInv} You no longer have enough gold to fund merchants seeking to open stores in the dungeon. P - the +1 robe of the Pits of Slime {rElec} You no longer have enough gold to petition Gozag for potion effects. Q - the +3 kite shield of Context {Int+3} Thank you for shopping at Boigiech's Advanced Armour! ROUND 10! BOSS ROUND! You sense a tension in the south. Arachne the Outcast comes into view. She is wielding a staff of alchemy. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Okay, then. Okay, then. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Okay, then. Aiming: Petrify (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Arachne is moving more slowly. Arachne hits your fulminant prism with a staff of alchemy! Your fulminant prism crackles loudly. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism explodes! The blast of energy engulfs Arachne!! Arachne is lightly wounded. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism crackles loudly. Your fulminant prism explodes! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism explodes! The blast of energy engulfs Arachne!!! Arachne is lightly wounded. Arachne stops moving altogether! Your fulminant prism crackles loudly. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism explodes! The blast of energy engulfs Arachne!!! Arachne is moderately wounded. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Arachne!! Arachne is moderately wounded. Your fulminant prism crackles loudly. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism explodes! The blast of energy engulfs Arachne!! Arachne is moderately wounded. Unknown command. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Arachne, wielding a staff of alchemy (moderately wounded, petrified, ally target, 100% to hit) You feel a surge of power! The stone arrow hits Arachne! Arachne is moderately wounded. Your fulminant prism crackles loudly. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Arachne, wielding a staff of alchemy (moderately wounded, petrified, ally target, 100% to hit) You feel a surge of power! The stone arrow hits Arachne!! Arachne is heavily wounded. Your fulminant prism explodes! The blast of energy engulfs Arachne!!! Arachne is heavily wounded. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Arachne is no longer petrified. Aiming: Petrify (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Arachne, wielding a staff of alchemy (heavily wounded, ally target, chance to affect: 39%) Arachne is moving more slowly. Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You erupt in a blast of force! The mystic blast hits Arachne!! Arachne is heavily wounded. Arachne is knocked back by the mystic blast. Your fulminant prism explodes! The blast of energy engulfs Arachne!! Arachne is severely wounded. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Casting: Iskenderun's Mystic Blast (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You erupt in a blast of force! The mystic blast hits Arachne! Arachne is severely wounded. Arachne is knocked back by the mystic blast. Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You erupt in a blast of force! The mystic blast hits Arachne but does no damage. Arachne is severely wounded. Arachne casts a spell at you. The stream of webbing hits you but does no damage. You are caught in a web! Your fulminant prism explodes! The blast of energy engulfs Arachne!!! Arachne is severely wounded. Casting: Iskenderun's Mystic Blast (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Okay, then. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Arachne stares at you and mumbles some strange words. The stream of webbing hits you but does no damage. You are even more entangled. Casting: Iskenderun's Mystic Blast (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You erupt in a blast of force! The mystic blast hits Arachne. Arachne is severely wounded. Arachne is knocked back by the mystic blast. Arachne stops moving altogether! Your fulminant prism crackles loudly. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism explodes! An entropy weaver comes into view. The entropy weaver shouts! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Okay, then. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Arachne, wielding a staff of alchemy (severely wounded, petrified, ally target, 100% to hit) You feel a surge of power! The stone arrow hits Arachne! Arachne is severely wounded. Your fulminant prism crackles loudly. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Arachne, wielding a staff of alchemy (severely wounded, petrified, ally target, 100% to hit) You feel a surge of power! The stone arrow hits Arachne. Arachne is severely wounded. Your fulminant prism explodes! The blast of energy engulfs the entropy weaver!!! The entropy weaver is heavily wounded. The blast of energy engulfs Arachne!!! Arachne is almost dead. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Arachne, wielding a staff of alchemy (almost dead, petrified, 100% to hit) You feel a surge of power! The stone arrow hits Arachne! Arachne is almost dead. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Arachne is no longer petrified. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The entropy weaver gestures at you while chanting. The entropic weave corrodes you! Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You erupt in a blast of force! The mystic blast hits the entropy weaver! The entropy weaver is severely wounded. The entropy weaver is knocked back by the mystic blast. The mystic blast hits Arachne! Arachne is almost dead. Arachne is knocked back by the mystic blast. Arachne stares at you and mumbles some strange words. The bolt of poison hits you but does no damage. You resist. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Arachne! Arachne is almost dead. The blast of energy engulfs the entropy weaver!! You kill the entropy weaver! Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Arachne, wielding a staff of alchemy (almost dead, ally target, 72% to hit) You feel a surge of power! The stone arrow misses Arachne. Arachne casts a spell at you. The stream of webbing hits you but does no damage. You are even more entangled. Your fulminant prism explodes! Arachne stares at you and mumbles some strange words. The stream of webbing hits you but does no damage. You are even more entangled. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Okay, then. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Arachne stares at you and mumbles some strange words. The stream of webbing hits you but does no damage. You are even more entangled. Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You erupt in a blast of force! The mystic blast hits Arachne!! You kill Arachne! A rune of Zot has appeared. You have won a prize for killing the boss! You see here the riddle talisman "Foz Ejo" {rCorr Int+3}. Score multiplier: 13x You now have 4804 arena points (gained 1300). Your fulminant prism detonates feebly. Your Fighting skill increases to level 13! Your Spellcasting skill increases to level 19! Your Conjurations skill increases to level 19! Your Hexes skill increases to level 19! Your Summonings skill increases to level 19! Your Necromancy skill increases to level 19! Your Translocations skill increases to level 19! Your Forgecraft skill increases to level 19! Your Fire Magic skill increases to level 19! Your Ice Magic skill increases to level 19! Your Air Magic skill increases to level 19! Your Earth Magic skill increases to level 19! Your Alchemy skill increases to level 19! Your Evocations skill increases to level 13! E - 2 potions of experience (gained 1) R - the riddle talisman "Foz Ejo" {rCorr Int+3} You pick up the gossamer rune and feel its power. You now have 2 runes. Press } to see all the runes you have collected. You now have enough gold to petition Gozag for potion effects. You now have 714 gold pieces (gained 500). The web tears apart. You are caught in the web! There is a web, temporary, spattered with blood here. The web tears apart. You now have enough gold to fund merchants seeking to open stores in the dungeon. You now have 822 gold pieces (gained 108). You see here a staff of alchemy. S - a staff of alchemy You are no longer corroded. You now have 867 gold pieces (gained 45). There is a burning altar of Makhleb here. There are no items here. There is an entrance to Boigiech's Advanced Armour here. Unknown command. There is an entrance to Ytient's Identification Station here. There is a burning altar of Makhleb here. There is a shimmering altar of Xom here. There is an ornate altar of the Wu Jian Council here. There is a stormy altar of Qazlal here. There is an ancient bone altar of Kikubaaqudgha here. There is an entrance to Buaph's Premium Goods here. There is an entrance to Lehobi's Miscellaneous Merchandise here. You no longer have enough gold to petition Gozag for potion effects. You no longer have enough gold to fund merchants seeking to open stores in the dungeon. T - a +0 lightning rod (4/4) Thank you for shopping at Lehobi's Miscellaneous Merchandise! Items here: [[[[[. There is a staircase leading out of the dungeon here. Items here: ( ))))))) [[[. You drop a +0 trident. You drop a +0 spear. You drop a +0 trident. You drop a +0 orcbow. There is a staircase leading out of the dungeon here. Items here: [[[[[. You drop the +0 leather armour of Moral Flaws {rF+}. You drop the +2 robe of Amorality {Will+ Str+2 Int+2}. You drop the +1 animal skin of Irraiso {Rampage ^Drain rF+ SInv}. You drop the +1 robe of the Pits of Slime {rElec}. You drop the +3 kite shield of Context {Int+3}. You drop a staff of alchemy. There is a staircase leading out of the dungeon here. Items here: [[[[[[[[[[ |. You drop the riddle talisman "Foz Ejo" {rCorr Int+3}. Get ready! ROUND 11! FIGHT! You sense a tension in the south. A boulder beetle comes into view. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! An earth elemental comes into view. Your fulminant prism crackles loudly. Your fulminant prism crackles loudly. The boulder beetle leaps! Your fulminant prism explodes! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism explodes! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the earth elemental!!! You destroy the earth elemental! Your fulminant prism crackles loudly. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Okay, then. Your fulminant prism explodes! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Okay, then. A boulder beetle comes into view. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The boulder beetle leaps! Your fulminant prism crackles loudly. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The boulder beetle curls into a ball and begins rolling! Your fulminant prism explodes! The blast of energy engulfs the boulder beetle! The boulder beetle is moderately wounded. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You erupt in a blast of force! The mystic blast hits the boulder beetle!! The boulder beetle is heavily wounded. The boulder beetle is knocked back by the mystic blast. The boulder beetle collides with your fulminant prism. Your fulminant prism is lightly damaged. The boulder beetle is heavily wounded. The boulder beetle is distracted by your dazzling golden aura. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the boulder beetle!!! You kill the boulder beetle! You have reached level 13! The power to cast Hoarfrost Cannonade wells up from within. Spell assigned to 'j'. Casting: Hoarfrost Cannonade (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You sculpt a pair of cannons out of ice! Your fulminant prism explodes! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The boulder beetle is no longer distracted by gold. Your fulminant prism explodes! Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the boulder beetle but does no damage. The boulder beetle is flash-frozen. A boulder beetle comes into view. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the boulder beetle! Okay, then. Okay, then. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The boulder beetle curls into a ball and begins rolling! Your fulminant prism crackles loudly. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the boulder beetle! Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the boulder beetle. Your fulminant prism explodes! The blast of energy engulfs the boulder beetle!!! You kill the boulder beetle! The blast of energy engulfs the boulder beetle!!! The boulder beetle is almost dead. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the boulder beetle! The boulder beetle dies! Your Spellcasting skill increases to level 20! Your Conjurations skill increases to level 20! Your Hexes skill increases to level 20! Your Summonings skill increases to level 20! Your Necromancy skill increases to level 20! Your Translocations skill increases to level 20! Your Forgecraft skill increases to level 20! Your Fire Magic skill increases to level 20! Your Ice Magic skill increases to level 20! Your Air Magic skill increases to level 20! Your Earth Magic skill increases to level 20! Your Alchemy skill increases to level 20! Unknown command. Your fulminant prism crackles loudly. Your fulminant prism explodes! You now have 375 gold pieces (gained 108). There are no items here. You now have enough gold to petition Gozag for potion effects. You now have 510 gold pieces (gained 135). There are no items here. You now have 708 gold pieces (gained 198). There are no items here. Your hoarfrost cannon melts away. You now have enough gold to fund merchants seeking to open stores in the dungeon. You now have 915 gold pieces (gained 207). There are no items here. An iron troll comes into view. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The iron troll shouts! An earth elemental comes into view. Casting: Hoarfrost Cannonade (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You sculpt a pair of cannons out of ice! An earth elemental comes into view. Your fulminant prism crackles loudly. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism explodes! The blast of energy engulfs the earth elemental!!! The earth elemental is almost destroyed. The blast of energy engulfs the iron troll!! The iron troll is moderately wounded. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the earth elemental. The earth elemental partially resists. The earth elemental is destroyed! Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the iron troll. The iron troll partially resists. The iron troll is flash-frozen. Your fulminant prism crackles loudly. Your fulminant prism crackles loudly. Your fulminant prism explodes! Your fulminant prism explodes! The blast of energy engulfs the iron troll!!! The iron troll is almost dead. The blast of energy engulfs the earth elemental!!! You destroy the earth elemental! Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the iron troll but does no damage. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the iron troll! The iron troll partially resists. The iron troll dies! An earth elemental comes into view. The earth elemental is distracted by your dazzling golden aura. You see here 180 gold pieces. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The earth elemental is no longer distracted by gold. Your fulminant prism crackles loudly. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the earth elemental!!! The earth elemental is almost destroyed. Marking area around Roxanne as unsafe for travelling. Roxanne, Geomancer Emeritus comes into view. Casting: Iskenderun's Mystic Blast (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You erupt in a blast of force! The mystic blast hits Roxanne!! Roxanne is lightly damaged. Roxanne asks, "Say, could you scratch my back for me?" Your fulminant prism explodes! The blast of energy engulfs Roxanne!!! Roxanne is moderately damaged. Marking area around Roxanne as unsafe for travelling. Casting: Iskenderun's Mystic Blast (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You erupt in a blast of force! The mystic blast hits Roxanne! Roxanne is heavily damaged. Casting: Iskenderun's Mystic Blast (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You erupt in a blast of force! The mystic blast hits Roxanne!! Roxanne is heavily damaged. An earth elemental comes into view. Casting: Iskenderun's Mystic Blast (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You erupt in a blast of force! The mystic blast hits Roxanne. Roxanne is severely damaged. Roxanne asks, "Could you be a darling and pick up this talisman for me?" Casting: Iskenderun's Mystic Blast (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You erupt in a blast of force! The mystic blast hits Roxanne!! Roxanne is severely damaged. Your hoarfrost cannon melts away. x2 Casting: Iskenderun's Mystic Blast (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You erupt in a blast of force! The mystic blast hits the earth elemental!! You destroy the earth elemental! The mystic blast hits Roxanne! Roxanne is almost destroyed. An earth elemental comes into view. Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Aiming: Fulminant Prism (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Okay, then. Casting: Hoarfrost Cannonade (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You sculpt a pair of cannons out of ice! Your fulminant prism explodes! The blast of energy engulfs your hoarfrost cannon!!! You destroy your hoarfrost cannon! The blast of energy engulfs your hoarfrost cannon!!! You destroy your hoarfrost cannon! The blast of energy engulfs Roxanne!!! You destroy Roxanne! The earth elemental is distracted by your dazzling golden aura. Your fulminant prism crackles loudly. The earth elemental hits your fulminant prism but does no damage. Your fulminant prism explodes! The blast of energy engulfs the earth elemental!!! The earth elemental is almost destroyed. The blast of energy engulfs the earth elemental!! The earth elemental is severely damaged. An earth elemental comes into view. Casting: Hoarfrost Cannonade (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You sculpt a pair of cannons out of ice! The earth elemental is no longer distracted by gold. The earth elemental is distracted by your dazzling golden aura. The earth elemental is no longer distracted by gold. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the earth elemental but does no damage. The earth elemental is flash-frozen. Okay, then. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an earth elemental (severely damaged, encased in ice, ally target, 96% to hit) You feel a surge of power! You focus your ray upon the earth elemental. The searing ray hits the earth elemental. The earth elemental is almost destroyed. (Press . to maintain the ray.) The searing ray hits the earth elemental! You destroy the earth elemental! Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the earth elemental! The earth elemental partially resists. The earth elemental is destroyed! Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the earth elemental. The earth elemental partially resists. The earth elemental is flash-frozen. Restarting spell: Searing Ray (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an earth elemental (lightly damaged, encased in ice, ally target, 96% to hit) You feel a surge of power! You focus your ray upon the earth elemental. The searing ray hits the earth elemental! The earth elemental is moderately damaged. (Press . to maintain the ray.) The searing ray hits the earth elemental but does no damage. The earth elemental is moderately damaged. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the earth elemental! The earth elemental partially resists. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the earth elemental! The earth elemental partially resists. The searing ray hits the earth elemental but does no damage. The earth elemental is heavily damaged. The searing ray hits the earth elemental but does no damage. The earth elemental is heavily damaged. You finish channelling your searing ray. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the earth elemental. The earth elemental partially resists. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the earth elemental. The earth elemental partially resists. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an earth elemental (severely damaged, encased in ice, ally target, 96% to hit) You feel a surge of power! You focus your ray upon the earth elemental. The searing ray hits the earth elemental! The earth elemental is almost destroyed. (Press . to maintain the ray.) The searing ray hits the earth elemental but does no damage. The earth elemental is almost destroyed. The earth elemental is no longer encased in ice. Your hoarfrost cannon launches the last of itself at the earth elemental with a shrill rumble. The shards fragment into shrapnel! The salvo of frigid ice engulfs the earth elemental!! The earth elemental partially resists. The earth elemental is destroyed! Victory! Score multiplier: 14x You now have 6806 arena points (gained 2002). >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33.1-12-g363e1cdcc9 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_WAIT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [yokomohoyo] Species: Djinni Job: Conjurer HP: 90/104; mods: 0/0 MP: 0/0; mod: 0 Stats: 11 42 11 Position: (34, 37), god: Gozag (20), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 16 | 13 | 5502 | 702/825 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 0 | 0 | 2 | 151 | 25/126 Stealth | X | 0 | 0 | 1 | 127 | 68/119 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 5 | 20 | 1890 | 73/212 Conjurations | X | 1 | 5 | 20 | 1890 | 73/212 Hexes | X | 1 | 5 | 20 | 1890 | 73/212 Summonings | X | 1 | 5 | 20 | 1890 | 73/212 Necromancy | X | 1 | 5 | 20 | 1890 | 73/212 Translocations | X | 1 | 5 | 20 | 1890 | 73/212 Forgecraft | X | 1 | 5 | 20 | 1890 | 73/212 Fire Magic | X | 1 | 5 | 20 | 1890 | 73/212 Ice Magic | X | 1 | 5 | 20 | 1890 | 73/212 Air Magic | X | 1 | 5 | 20 | 1890 | 73/212 Earth Magic | X | 1 | 5 | 20 | 1890 | 73/212 Alchemy | X | 1 | 5 | 20 | 1890 | 73/212 Invocations | X | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 2 | 16 | 13 | 5502 | 702/825 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #126: 70 #144: 1 Attributes: #12: 7566 #13: 6651 #35: 258 #36: 2 #49: 200 Mutations: fire resistance: 2 (innate) cold vulnerability: 1 (innate) float: 1 (innate) innate caster: 1 (innate) HP casting: 1 (innate) extra vitality: 1 (innate) Inventory bugs: Equipment: eq slot #10, inv slot #13: amulet "Kydeff" {Acrobat Regen+ Str+3 Int+3} eq slot #3, inv slot #14: +0 troll leather armour eq slot #2, inv slot #34: +2 buckler of a Gauntlet {rF+ Int+8} eq slot #9, inv slot #24: ring of Peac {rElec rF+ rC- Will+ Int+2 Fire} eq slot #9, inv slot #25: ring of the Tardigrade {rC+++ rN++ rCorr Dex-2} eq slot #8, inv slot #35: +0 cloak of Thoughtfulness {rC+ rCorr} eq slot #1, inv slot #32: staff of conjuration eq slot #5, inv slot #29: +1 pair of gloves of the Pit {rN+ Str+2 Int+5 Slay-4} eq slot #4, inv slot #0: +1 hat "Gouvod" {rPois Will+ Slay+2} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #⌠...........⌠# ######.ß.........ß.##### ##∩_._......###......___∩ ###∩........ß.# #.ß........ ##.............###.......... #⌠..........###.).###....... #⌠..........# #.<.# #....... #⌠..........###.%.###....... ##.........@...###.......... ###∩........ß.# #.ß........ ##∩.__§.$$$.###......___∩ ######$ß.§$......ß.##### #$...........⌠# ###$.$......### #_........# #_........# #_......._# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< calc_score: CLASS: FunctionWrapper name: arena_sprint_score fn: [type function] arena_style_points: 6806 arena_sprint_boss_set: 1: 1: place:Snake 2: aizul hd:7 hp:120 exp:791 / naga warrior name:naga_warlord n_rpl n_des n_noc col:cyan hp:130 exp:890 / anaconda name:giant n_adj n_noc hp:130 exp:1026 col:lightred 3: serpentine rune of zot 2: 1: place:Spider 2: arachne hp:250 exp:4586 / wolf spider name:dire n_adj n_noc col:blue hp:300 exp:1030 / jumping spider name:phase_spider n_rpl n_des never_corpse col:lightgreen spells:blink_away.58.natural hp:300 exp:856 3: gossamer rune of zot 3: 1: place:Forest:$ w:50 / spriggan druid w:2 / spriggan air mage w:5 / spriggan berserker w:5 2: agnes hp:335 exp:3113 3: mossy rune of zot 4: 1: place:Slime 2: dissolution hp:430 exp:16041/ acid blob name:sulphuric n_adj col:white hp:450 exp:4488/ great orb of eyes name:greater_orb_of_eyes n_rpl n_des n_noc col:green hp:600 exp:2502 3: slimy rune of zot 5: 1: vault guard / place:Vaults 2: mennas hp:250 exp:6462/ mara hp:300 exp:8019 / vault guard name:captain n_suf n_noc col:lightcyan hp:800 hd:26 exp:9592 3: silver rune of zot 6: 1: place:Dis:$ 2: dispater 3: iron rune of zot 7: 1: efreet / sun moth / undying armoury / balrug / brimstone fiend 2: cerebov 3: fiery rune of zot 8: 1: soul eater / reaper / executioner / curse skull 2: gloorx vloq 3: dark rune of zot 9: 1: place:Tar:$ 2: ereshkigal 3: bone rune of zot 10: 1: pandemonium lord 2: ancient lich name:Master_Blaster n_rpl hd:30 hp:1500 exp:62027 col:lightmagenta spells:fire_storm.32.wizard;glaciate.16.wizard;miasma_breath.16.wizard;blink_away.16.wizard.emergency 3: demonic rune of zot 11: 1: place:Coc:$ 2: antaeus 3: icy rune of zot 12: 1: guardian mummy w:15 / mummy priest w:3 / royal mummy w:2 2: khufu hp:500 exp:8988 3: golden rune of zot 13: 1: place:Geh:$ 2: asmodeus 3: obsidian rune of zot 14: 1: shadow demon / cacodemon / protean progenitor / tentacled monstrosity / glass eye / golden eye / eye of devastation / shining eye 2: mnoleg 3: glowing rune of zot >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (24, 34): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 west: 1 }}}} Lua marker 1 at (24, 35): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 west: 1 }}}} Lua marker 2 at (24, 36): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 west: 1 }}}} Lua marker 3 at (33, 29): {{{{ CLASS: PortalDescriptor props: north: 1 spawn_point: 1 west: 1 }}}} Lua marker 4 at (33, 41): {{{{ CLASS: PortalDescriptor props: south: 1 spawn_point: 1 west: 1 }}}} Lua marker 5 at (38, 20): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 north: 1 }}}} Lua marker 6 at (38, 49): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 south: 1 }}}} Lua marker 7 at (39, 20): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 north: 1 }}}} Lua marker 8 at (39, 35): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: thing_do_arena fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer target: any type: monster_dies 2: CLASS: DgnTriggerer countdown: 1 type: turn buildup_turns: 0 sub_type: countdown delay_max: 1 delay: 1 delay_min: 1 activating: false dgn_trigs_by_type: 1: 1: 2 256: 1: 1 activated: true data: boss_spawned: false finished: false spawn_dir: south num_killed: 12 monster_set: 1: earth elemental w:20 / boulder beetle / rust devil / w:5 iron troll / w:1 roxanne / w:2 iron dragon / w:3 iron elemental spawn_rate: 1 lightning_round: false round_id: 12 style_mult: 14 spawn_timer: 1112 between_rounds: true round_enemies: 12 num_spawned: 12 time_left: 719 }}}} Lua marker 9 at (39, 35): {{{{ CLASS: PortalDescriptor props: centre_point: 1 }}}} Lua marker 11 at (39, 49): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 south: 1 }}}} Lua marker 12 at (40, 20): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 north: 1 }}}} Lua marker 13 at (40, 49): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 south: 1 }}}} Lua marker 14 at (45, 29): {{{{ CLASS: PortalDescriptor props: east: 1 spawn_point: 1 north: 1 }}}} Lua marker 15 at (45, 41): {{{{ CLASS: PortalDescriptor props: east: 1 spawn_point: 1 south: 1 }}}} Lua marker 16 at (54, 34): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 east: 1 }}}} Lua marker 17 at (54, 35): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 east: 1 }}}} Lua marker 18 at (54, 36): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 east: 1 }}}} >>>>>>>>>>>>>>>>>>>>>>