Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 2690961644759415285 0 yokomohoyo the Chiller (level 1, 15/15 HPs) Began as a Formicid Wanderer on Nov 29, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:31 (0 turns). yokomohoyo the Chiller (Formicid Wanderer) Turns: 0, Time: 00:00:31 Health: 15/15 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 14 God: Gold: 0 SH: 4 Dex: 12 Spells: 1/2 levels left rFire . . . a - +0 hand axe rCold . . . b - +0 buckler rNeg . . . d - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 buckler (worn) d - a +0 robe (worn) Scrolls c - a scroll of fog Skills: + Level 1.1 Fighting + Level 3.0 Axes + Level 2.6 Shields + Level 1.1 Spellcasting + Level 3.0 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 36% 1d5 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 28% 2 Hailstorm Conj/Ice 4% 3d5 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, yokomohoyo the Formicid Wanderer. Will you be the one to retrieve the marvelous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 hand axe, a +0 buckler, a scroll of fog, a +0 robe; and the following spell memorised: Freeze; and the following spells available to memorise: Ensorcelled Hibernation, Hailstorm. Hit: a) +0 hand axe Press: ? - help, Dir - move target Your weapon can't reach that far! Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# . ##. ... ♣.♣ ♣⌠♣ ..♣♣♣♣♣.♣♣♣♣♣.. .....⌠.@.⌠..... ..♣♣♣♣♣.♣♣♣♣♣.. ♣⌠♣ ♣.♣ ... ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | yokomohoyo set off with the following items: a +0 hand axe, | a +0 buckler, a scroll of fog, a +0 robe; and the following | spell memorised: Freeze; and the following spells available | to memorise: Ensorcelled Hibernation, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_loops_corners, serial_shops, nicolae_shop_industrial_runoff, shapermc_ecumenical_altar_mp_highgroup