Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 15300636079829402888 35 yokomohoyo the Caller (level 3, 24/24 HPs) Began as a Formicid Summoner on Dec 6, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:04:45 (1052 turns). yokomohoyo the Caller (Formicid Summoner) Turns: 1052, Time: 00:04:46 Health: 24/24 AC: 2 Str: 12 XL: 3 Next: 52% Magic: 6/6 EV: 11 Int: 16 God: Gold: 9 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . f - +0 short sword (holy) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons f - a +0 short sword of holy wrath (weapon) Armour a - a +0 robe (worn) Magical Staves c - a staff of earth Scrolls d - a scroll of brand weapon {unknown} e - 2 scrolls of identify {unknown} g - a scroll of blinking {unknown} j - a scroll of fog {unknown} Potions b - a potion of magic h - a potion of invisibility {unknown} i - 2 potions of enlightenment {unknown} k - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 2.4 Stealth - Level 2.1 Spellcasting + Level 5.1 Summonings You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 72% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 36% N/A 3% 2 Call Canine Familiar Summ 18% N/A 8% 3 Slow Hex 4% N/A 21% 1 Confusing Touch Hex 1% N/A 52% 3 Vampiric Draining Necr 1% 2d6 52% 3 Summon Blazeheart Golem Fire/Summ 9% N/A 56% 4 Summon Lightning Spire Summ/Air 9% 3d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Your quokka closely misses the jackal. You swap places. The jackal bites you but does no damage. You barely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is lightly wounded. The jackal bites you. You closely miss the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal closely misses you. You barely miss the jackal. The jackal barely misses you. You barely miss the jackal. The jackal misses you. You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal misses you. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal closely misses you. x2 You miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You see here a +0 leather armour. Okay, then. Your quokka disappears in a puff of smoke! Your bat disappears in a puff of smoke! You now have 9 gold pieces (gained 4). k - a coppery potion You see here a +0 buckler. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.............#..)...# ###. #############.#......# #... #.....#.#......# #... #.###.#.#......# #... #.# #.#.#......# #... #.# #.#.#......# #... #.# #.#.#......# #... #.# #.#.#......# #### #.# #@#.#......# #.# #.#.#......# #.# #.#.#......####### #.# #.#.#............. #.# #.#.############## #.# #.#.# #.# #.#.############## #.# #.#.....†........[ #.#################### There were no monsters in sight! Vanquished Creatures A bat (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A jackal (D:1) A kobold (D:1) A ball python (D:1) 6 creatures vanquished. Vanquished Creatures (collateral kills) 2 dart slugs (D:1) 2 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 2 kobolds (D:1) 2 ball pythons (D:1) 3 frilled lizards (D:1) A rat (D:1) 21 creatures vanquished. Grand Total: 27 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Formicid Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 186 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 468 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 803 | D:1 | Reached skill level 5 in Summonings 1052 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Summonings | 5 | 5.1 Dodging | | 1.7 Stealth | | 2.4 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 5 Short sword || 36 Cast: Summon Small Mamm || 31 Armour: Robe || 24 Dodge: Dodged || 34