Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 5581214691382435460 35 yokomohoyo the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Dec 22, 2024. Slain by Sigmund ... wielding a +4 scythe of freezing (10 damage) ... on level 2 of the Dungeon. The game lasted 00:04:16 (745 turns). yokomohoyo the Magician (Djinni Conjurer) Turns: 745, Time: 00:04:17 Health: -3/25 AC: 2 Str: 6 XL: 3 Next: 52% Gold: 89 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . h - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-4 HP) @: confused, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons f - a +0 short sword h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Talismans j - a flux talisman Scrolls b - a scroll of poison {unknown} c - a scroll of teleportation {unknown} d - 2 scrolls of immolation {unknown} i - a scroll of vulnerability {unknown} k - a scroll of identify {unknown} m - a scroll of fog {unknown} Potions e - a potion of curing {unknown} g - a potion of might {unknown} l - a potion of magic {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations + Level 4.3 Hexes + Level 4.3 Summonings + Level 4.3 Necromancy + Level 4.3 Translocations + Level 4.3 Fire Magic + Level 4.3 Ice Magic + Level 4.3 Air Magic + Level 4.3 Earth Magic + Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 19% 4 e - Freeze Ice 88% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You now have 64 gold pieces (gained 12). You now have 76 gold pieces (gained 12). Found a stone. Found a stone staircase leading down. l - a silvery potion You see here a +0 scale mail. Found a stone staircase leading down. There is a stone staircase leading down here. m - a scroll labelled JESKADWICI You now have 89 gold pieces (gained 13). There is a shaft here. Sigmund the Dreaded comes into view. He is wielding a +4 scythe of freezing. Sigmund shouts! You have nothing you can fire or use right now. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +4 scythe of freezing and wearing a +0 robe (75% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is lightly wounded. Sigmund hits you from afar with a +4 scythe of freezing! Sigmund freezes you. The searing ray hits Sigmund! Sigmund is heavily wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund. Sigmund is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Sigmund points at you and mumbles some strange words. You are confused. Sigmund casts a spell at you. You are more confused. You're too confused to cast spells. Unknown command. Sigmund misses you. Sigmund misses you. Sigmund hits you from afar with a +4 scythe of freezing! You die... Sigmund begins carving another notch in his scythe. #......###.##..## #. #........#.##..# #. #......#...##..# #####. #......##..#########..... #......##................ ####.####.####........... #.# #..# #.#########. #..##..# #.# #. ##.#.@.# #.# #. #...@.#.####.# #. #.....#.^..#.# #. #.....####...# #. #..... #...# #. #..... ##..# #. ###### #..# #+####. ##.. ........ #####....... You could see Sigmund. Vanquished Creatures A gnoll (D:1) An adder (D:2) An endoplasm (D:1) 2 giant cockroaches 4 goblins (D:1) A hobgoblin (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yokomohoyo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | yokomohoyo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 159 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 393 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 393 | D:1 | Learned a level 1 spell: Freeze 736 | D:2 | Noticed Sigmund 745 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_rooms D:2: layout_rooms, hellmonk_ecumenical_altar_inner_sanctum, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 25 Searing Ray || 4 Armour: Robe || 2 Dodge: Dodged || 2